| Blood and Honor: The Forest Kingdom Saga, Parts 1 & 2 of Book 2 | |||||||
| Simon R. Green | |||||||
| Multicast performance, adaptation | |||||||
| GraphicAudio, 10 hours | |||||||
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A review by Sarah Trowbridge
Our story opens as a cadre of courtiers from Castle Midnight, Redhart's royal seat, waylay an itinerant actor
known as "The Great Jordan" as he's closing down his one-man show for the night in a remote northern
village. Jordan, once a highly esteemed and much-sought-after thespian at the top of his profession, has
fallen on hard times. The Redhart entourage makes him an offer he finds impossible to refuse: impersonate
Prince Viktor at certain mandatory gatherings at Castle Midnight while the real Viktor recovers from a
mysterious illness that has rendered him temporarily unfit to participate in public life. In return, Jordan
will be paid 10,000 ducats: a sum that blinds the normally circumspect actor to the risks inherent in the proposition.
However, his bedazzlement begins to wear off as soon as he has accepted the job, starting with the
unsettling glamour spell he undergoes in order to become an exact physical replica of Viktor, and intensifying
when the party arrives at Castle Midnight and Jordan begins to get a true sense of all that is afoot in the
royal court. Castle denizens are encountering increasingly frequent outbreaks of the Unreal -- supernatural
manifestations ranging from the benignly amusing to the horrifically lethal. The morass of political
allegiances, tricky in any royal household, is further complicated by these Unreal encroachments, and by
the fact that several among Jordan's new circle of acquaintances are not what they seem. As
Castle Midnight heats up and approaches the boiling point, the Great Jordan must make some unexpected
choices and draw on heretofore unsuspected resources.
This early work of Simon R. Green, which predates the Deathstalker and Nightside
series for which he is more well known, is a rather run-of-the-mill sword-and-sorcery tale. Character development
is largely perfunctory, and the straight-ahead progression of the plot seems unnecessarily padded with
irrelevant elements thrown in along the way (a spectral dog, a lost ghost boy looking for his
mother, etc.). The full-cast treatment and copious use of sound effects punch up the story a good bit,
however, and help to hold the listener's interest. Those who enjoy a sort of cinematic blockbuster experience
for the ears should appreciate the way the clash of swords, the creak of armor, the clip-clop of horses'
hooves and the groans of the wounded combine with swelling music to create an all-encompassing atmosphere for
the storytelling. This is GraphicAudio's specialty.
Sarah Trowbridge reads (and listens) compulsively, chronically, and eclectically. She is a public librarian in a suburb of Atlanta, Georgia. |
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