New York Blues | ||||||||
Eric Brown | ||||||||
Gollancz, 240 pages | ||||||||
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A review by Victoria Strauss
One monsoon-rainy night, beautiful actress Vanessa Artois makes the trek up to Hal's grotty second-floor office-cum-apartment. She
wants Hal to find her kid sister, Canada, who vanished several days ago. But, as Vanessa is laying out the facts of Canada's
disappearance, a deadly beam of laser fire lances through the open window, missing her by millimeters. Apparently Canada isn't the
only one in trouble -- though Vanessa has no more idea of who might want to kill her than she does of where her sister might have gone.
Now working a double case, Hal orders Vanessa into hiding, and sets out to trace Canada. Her trail leads him to the VR sex zones,
imaginary erotic paradises where people can indulge their appetites without risking their bodies. Canada, it seems, had a secret life her
sister didn't know about, and Hal begins to fear she may have become a victim of a VR predator called Big Ed. Meanwhile, Sergio
Mantoni, owner of Mantoni Entertainments and king of the emerging VR business, seeks to create a perfect VR replica of his murdered
lover; and a ragtag band of revolutionaries, known as Virex, wage a secret war of sabotage on the big VR companies, convinced that
the perfect escapism of VR is a socially corrupting force. It's at the place where all these different agendas intersect that Hal's
answers lie -- and to find them he'll have to risk not just his life, but the lives of those he cares about.
New York Blues is more action-focused than its predecessor, and follows a more straightforward mystery storyline. If this
results a certain loss of depth (the previous novel was as much concerned with a finely-nuanced exploration of the inner lives and
alternative lifestyles of its protagonists as with the mystery), it also makes for a better-structured plot, without the over-reliance
on coincidence that marred the first book. Brown pays conscious homage to American detective fiction, with a full complement of noir
elements -- a disillusioned gumshoe with a softer side, a gorgeous dame in distress, a powerful and devious villain, a decadent
underworld, a gritty urban setting -- that are subtly transformed by their SF frame: the grit a product of ecological disaster,
the decadence existing principally in the imaginary realms of VR, and the villain, Mantoni, employing not goons and gunsels but
augmented animal assassins and the infinite illusions of virtual reality. Isolated on his symbolically-named artificial island of
Laputa, employing VR trickery to confound his enemies and ensnare his victims, Mantoni resembles a wizard in his secret realm, the
mysteries of which can only be penetrated through arduous quest.
Brown's vivid near-future New York, lashed by the rains of climate change and teeming with refugees, draws on the conventions of
cyberpunk but doesn't feel derivative. Characterization is also a strength: the hopes and fears and imperfections of the main
players are precisely delineated (especially Hal's believable mix of toughness and introspection), and even minor characters
are interesting. I'm still puzzled by Virex; it plays a bigger part in New York Blues than in the previous novel, where
it barely appeared at all, but it's still oddly peripheral to the action of something called the
Virex Trilogy. Still, the issues with which Virex is concerned -- the corrupting influence of VR, the potential
it offers for corporate manipulation and control -- are central to the storyline. Perhaps Virex will play a larger part in
the final installment.
Those who've read the previous novel will certainly appreciate recurring characters and themes, as well as Brown's portrayal
of the ongoing development of VR; but New York Blues works well on its own terms, and can easily be read as a stand-alone.
Victoria Strauss is a novelist, and a lifelong reader of fantasy and science fiction. Her most recent fantasy novel The Garden of the Stone is currently available from HarperCollins EOS. For details, visit her website. |
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