| Stan Lee's How to Draw Comics | |||||
| Stan Lee | |||||
| Watson-Guptill, 224 pages | |||||
| A review by D. Douglas Fratz
I was a comic book reader in the 60s and 70s, discovering Marvel Comics as a teenager around 1963-1965, and
becoming involved in comics fandom in 1967. By 1970, when I went off to college to become a scientist, I had
read and collected every Marvel super-hero comic, along with perhaps 500 others from the 50s and 60s. But
Stan Lee's Marvel Comics super-heroes -- especially Fantastic Four, Spider-Man,
Daredevil, Avengers and X-Men -- were a seminal influence on my
youth. By 1978, when Marvel Way was published, I was no longer reading comics, no longer involved in
comics fandom (having moved to science fiction fandom), and had sold almost all of my comics over a four-year
period to support my lifestyle as an underpaid scientist.
I have nevertheless in recent years re-read the entire 1960s Marvel Comics continuity as resurrected in the
Marvel Masterworks hardcover volumes, and was surprised that the stories still held up after all these
decades. Especially when compared to most of the other comics of the time. (I have also similarly re-read
the EC Comics from the early 50s, and found them even better than I remembered, if that is possible.) Stan
Lee was clearly an innovative genius. I have only met the man twice -- once as a teenager too shy to talk to
him and then in very recent years in a serendipitous brief meeting in the Baltimore airport -- but he has had an impact
on my life as much as any other writer.
So I entered into reading this book with some expectations that this would be the ultimate how-to book on
comics. In some ways it is, but it curiously remains focused (as did the 1978 version) on drawing comics, and
virtually not at all on writing them, by either the "Marvel Way" or more traditional movie-script method.
The volume opens with a preface and introduction that reads like a more mature version of Lee's Marvel Bull-Pen
pieces from the 60s, before providing a very cursory history of modern comic books from the 30s to date,
primarily focusing on the Golden Age (late 30s to early 50s) and Silver Age (late 50s to early 70s) of
super-hero comics. It is an adequate summary, but I could not help but notice that the captions for the
artwork had a few annoying mistakes, such as one describing Batman as "bursting onto the scene in 1940" (in
a caption to the cover of Detective Comics No. 27 clearly dated May 1939) and another describing
The Silver Surfer (1978) as the "first graphic novel" (ignoring Gil Kane's fine His Name is... Savage (1968)
and Blackmark (1971) among others). (Lee in the main text more correctly characterizes The Silver Surfer
as "one of the first.")
The meat of the book begins with a review of the "Tools of the Trade," which in 1978 focused solely on artist
tools, but in 2010 focuses on the computers, scanners, printers and software that now are the tools used for
modern comics. (This was an eye-opener for me; I was very familiar with how comic art was produced in
the 60s, but did not realize the degree to which comic art is now produced digitally.) Most of the book
provides an outline on how to render form and perspective, and create the panel continuity required for
graphic storytelling. The book continues with inking, lettering, and coloring techniques, and concludes
with basic advice on how to go about seeking assignments with your portfolio.
What is not included anywhere in this book is any advice on how to create effective characterization,
plotting, world-building and themes in writing comic books, what styles of writing are most effective. Perhaps
Stan Lee is too close to the subject, and too intuitive as a writer of graphic stories, to tackle this
subject. This is unfortunate, as I find that the history of the graphic story is replete with excellent
art, with excellent writing being far more difficult to find. The characteristics of stories that make
great comic books are not exactly the same as for the prose fiction forms, and not even the same as
cinematic forms. Perhaps some of the better writers in the field will one day try to write a book
on "How to Write Graphic Stories."
In the meantime, Stan Lee's book appears to be a good basic manual for budding comics artists, and it
is of interest to any comics fan who wants to know how comic art is created.
D. Douglas Fratz has more than forty years experience as editor and publisher of literary review magazines in the science fiction and fantasy field, and author of commentary and critiques on science fiction and fantasy literature and media. |
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