Against the Giants | ||||||||||||
Ru Emerson | ||||||||||||
TSR Books, 310 pages | ||||||||||||
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A review by John O'Neill
Gary Gygax followed the series with a trilogy of adventures which pursued the Drow into their underground lair,
Descent into the Depths, which was equally successful. For the first, time role players had a taste of truly
epic fantasy gaming, adventures which had the kind of narrative strength and plot twists encountered only in the best
fiction. Gygax effectively established the world of Greyhawk as the first popular fantasy RPG setting. TSR
would follow the formula later with a series of such worlds, including Dark Sun, Ravenloft, and
Ed Greenwood's Forgotten Realms.
TSR branched into fiction in the late 80s, starting with the enormously successful Dragonlance series of
novels, and Gygax himself wrote nearly a dozen novels set in the world of Greyhawk. But no one revisited the old stomping
grounds of the giants, where many an early adventurer had cut their teeth. Now, in honour of D&D's 25th anniversary
in 1999, TSR has released an updated version of the original adventure, titled Against the Giants, simultaneously
with Ru Emerson's novel of the same name.
There's no denying that for much of its target audience the chief draw of Emerson's novel is nostalgia. The memory of
tracking hill giants through the timber maze of the Steading, sneaking across the deadly snow rifts into the Frost Giant
rift, or the first encounter with the Drow deep in the Fire Giant's lair, is a powerful inducement to pick up this
book. They're all here -- the Frost Giant Jarl, the two-headed ettin guard, the imprisoned Titan giantess who aids
the party, even Eclavdra the Drow high priestess, mastermind of the whole plot. Watching a new set of characters
tackle the challenges that gave such a thrill 20 years ago is in some ways akin to seeing a favourite novel played
out on the silver screen. Only this time, the book didn't come first.
So how does it read as a novel? The story isn't very complex, but it moves like a freight train, beginning with a giant
attack on the small village of Upper Haven. Young Lhors, an untrained hunter who watches his father brutally slain in
defense of the village, journeys to Cryllor to raise the alarm. There he is recruited by Vlandar, a skilled warrior
and Captain, to take part in a foray against the giants. The early sections, in which Vlandar and his companions
attempt to raise a band of adventurers for a very dangerous (i.e. nearly suicidal) mission, are probably the best in the book.
The ride's a little more uneven after that. Emerson, author of The Art of the Sword and
The Thief of Hermes, is a gifted and prolific writer, but it's more obvious than usual that this book was put
together on a tight schedule. The biggest errors are all editing mistakes, as when the adventurers discuss the fact that
Hill Giants are nocturnal and then forget about it completely, or make plans around a hidden stairway in the giant enclave
that they've never discovered. Equipment appears suddenly, characters change places... much the same thing that happens
during a routine D&D session, I suppose, so it can all be forgiven.
As engaging as the book is on several levels, I was a little disappointed to have one theory quickly confirmed: dungeon
crawls, no matter how exciting, make a tough transition to prose. Despite my familiarity with all 3 adventures, I
got hopelessly lost once the action moved into the corridors of the Steading. It's so confusing in fact, and there's so
little effort made to orient the reader during the dizzying flights and melees up and down numerous dark and dangerous
corridors, that I can easily believe the book was intended to be published with maps. I ended up pulling out my worn
copies of the original adventures and following the adventurers that way.
Unlike the original adventure trilogy, Against the Giants doesn't end on a cliffhanger. The story is very much
resolved, even through the threat of the Drow is still in the open. TSR has announced a second volume in the series,
Descent into the Depths of the Earth, which will presumably follow the exploits of the characters as they pick
up the trail of the dark elves in the next 3 adventures. Look for it in June. I know I will.
John O'Neill is the founder of the SF Site. |
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