GoblinQuest | ||||||||
Jim C. Hines | ||||||||
Five Star, 326 pages | ||||||||
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A review by Georges T. Dodds
While one can hear distant dice rolling in the background, GoblinQuest thankfully avoids such things as participants
being healed ad infinitum of everything from swords wounds to withering spells and poisons by a seemingly unlimited
supply of healing potions or spells. Also, unlike strictly game-based narratives such as William Hill's
Wizard Sword, Hines tells a story which is coherent, where the characters, however
clichéd their character-type attributes, are a great deal of fun to go along with for the ride. The story has a
clear introduction, quest and dénouement -- neither an endlessly meandering story nor a mere instalment to
yet another trilogy. Another plus, is that GoblinQuest's peripheral characters, like Golaka the goblin cook,
and Jig's pet fire-spider, Smudge, don't just pop in and out to move the story along, however short their stay, they have
physical attributes and personalities.
What also makes GoblinQuest interesting, is listening to the evolution of Jig's internal conversations and
ponderings, first with himself, then with the fallen-out-of-favour god he aspires to worship. This makes Jig both
sympathetic in human terms, yet still a goblin-at-heart. So if you've always kinda rooted for the little guy, even
maybe had a bit of a place in your heart for the likes of Gollum, rather than the Boromirs and Gandalfs of the world,
pick up GoblinQuest -- just make sure you keep well away from Golaka's stewpot.
Georges Dodds is a research scientist in vegetable crop physiology, who for close to 25 years has read and collected close to 2000 titles of predominantly pre-1950 science-fiction and fantasy, both in English and French. He writes columns on early imaginative literature for WARP, the newsletter/fanzine of the Montreal Science Fiction and Fantasy Association and maintains a site reflecting his tastes in imaginative literature. |
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