| Supergods | |||||||||
| Grant Morrison | |||||||||
| Vintage, 468 pages | |||||||||
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A review by Nathan Brazil
There is always the potential for any work detailing history to become textbook dry. Happily, Supergods avoids this from the
start, presenting a personal and highly informed view from the mountaintop. Not that Morrison is looking down on anyone, rather
he uses his elevated position and the lessons learned on his journey to offer insight. While this work is not intended to be a
comprehensive guide, Morrison blends significant comics history with insider knowledge and the wide-eyed wonder of a true
fan. Above all, his enthusiasm and positivity toward the genre shines through. Even when the narrative makes it clear that he
personally dislikes another creator, his tone remains respectful and diplomatic. There's no room here for dishing dirt, settling
scores, or bitterness. Morrison has far more interesting tales to tell.
From an early age, he saw superheroes as capable of
being much more than just comic book characters. It is a viewpoint that he has refined and expanded upon over the years,
developing a theory that the 2D worlds inhabited by the superheroes are no less real than our own 3D experience. Although
obviously very different places, and without the possibility of physical travel between universes, he contends that the 2D
and 3D worlds can influence one another, often in very positive ways. It's a mind-bending example of how the author thinks
and an indicator, perhaps, of what has given him an edge that even after so many years in the business, is still
sharp. Personally, I was delighted to find that Supergods reacquainted me with characters I had loved in the past, and caused
me to think of them in different ways. I also found my enthusiasm ignited for selected titles missed during the twists and
turns of life that saw me estranged from comics. Becoming successful brought Morrison the expected financial rewards, but
before reading Supergods I had no idea that such rewards could pay for a lifestyle not unlike that of a minor rock
star. The author joyously recounts jetting around the world and taking lots of drugs, behaviour he claims was self-therapy
combined with a quest for insight that would inform his creative output. Morrison now considers himself to be a real life
chaos magician. One of the stories he tells with reference to his experimentation with occult forces concerns a spiritual
awakening in which he believes he made a mental journey to the place we all go when we die. There he claims to have met and
conversed with extra-dimensional beings, before returning to earthly life. Whether we believe that or not, his belief in
the reality of magical powers has clearly resulted in works that have won him millions of fans. The one thing we don't get
here is the big secret; how a man who was writing himself as King Mob in The Invisibles, a comic that was the nearest thing
to a printed hallucinogen, persuaded Marvel to give him creative control of The X-Men, and later had DC let him loose
with Batman. Sure, these bold experiments worked and were both terrific successes, but the very fact that
they happened at all to such an unconventional, idiosyncratic and provocative writer is what I call magic!
In summary, Supergods is intelligent critique, noir memoir, archetypal exploration, psychological noodling, occult
manifesto, exhilarating fun, egotistical rambling and moving personal exposé, all written with more angles than an explosion
in a coat-hangar factory. It's also a book about innocent wonder, harnessed belief, and passion for a genre which, more
than six decades after its inception, is still going strong.
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