| The Jackal of Nar | |||||
| John Marco | |||||
| Bantam Spectra, 660 pages | |||||
| A review by Victoria Strauss
Arkus, ruler of Nar, has brought technology to his empire in the
form of fearsome war machines that have helped him satisfy his
insatiable appetite for conquest. But he has grown old in the
process, and now even the revitalizing potions produced by the war
labs aren't enough to hold away the approach of death. He knows
that there's magic hidden at the heart of the mysterious,
never-conquered land of Lucel-Lor, home of the white-haired Triin people.
Arkus intends to seize Lucel-Lor, not just to extend his empire, but
because he believes its magic can make him immortal.
Arkus sends his armies into Lucel-Lor, ostensibly to prop up its
despotic ruler, who is attempting to resist a popular uprising
spearheaded by Tharn, a charismatic, magically-gifted religious
leader. One of Arkus's commanders is Richius Vantran, heir to the
throne of Aramoor, who has been assigned the impossible task of
conquering the Dring valley.
Marco has crafted a huge saga
of war and love, loyalty and honour. The story is engrossing, the
plot turns credible, the characters fully-rounded. No one is
completely good, not even Richius, who for all his bravery and
compassion possesses some very human failings; no one is
completely evil either, not even the savage Triin warlords Richius
first fights as faceless enemies and later confronts as human
beings. Tharn especially is an interesting creation, believably
combining within himself extremes of ruthlessness and sainthood.
I was also impressed with Marco's world-building. From the polluted
Black City of Nar to the many different tribes and climates that
make up Lucel-Lor, it's all both plausible and wondrous, and gives
depth to the theme of cultural conflict that runs throughout the
book. The process by which Richius comes to terms with Triin
society, shedding his prejudices in the process, is nicely handled.
As mentioned above, Marco manages to avoid nearly all the pitfalls
of fantasy cliché in his sprawling, intricate epic. There are no quests to be followed, enchanted
talismans to be won, Evil Overlords to be overthrown, or dark
forces to be confined. Though set in an invented world, this is
very much a story of human tribulation and triumph, which, but for
the magic, could probably be transposed to any period of real
history. Even the magic isn't quite standard. It's more like psi
power -- telekinesis, telepathy -- than the typical fantasy magic of
spells and spirits. It's not benign and biddable, either, but
cruel and destructive. Tharn, more magically gifted than any other
Triin, regards his power as a burden, and believes the gods have
cursed him for his misuse of it.
At times, the book's technical execution falls a little short of
its other virtues. There is strong writing, especially in the
battle scenes, which are vivid and well-paced. However, there are also
some awkward passages, and now and then the conversations between
the characters seem to drift out of focus. As well, the mid-section
could have done with some tightening. But these unevennesses,
forgivable in a first novel, don't in any way overshadow the many
strengths and pleasures of this impressive début. It's an exciting
start to what I'm sure will be a major fantasy career.
Victoria Strauss is a novelist, and a lifelong reader of fantasy and science fiction. Her most recent fantasy novel, The Arm of the Stone, is currently available from Avon Eos. For an excerpt, visit her website. |
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