| Planesrunner | ||||||||
| Ian McDonald | ||||||||
| Pyr, 269 pages | ||||||||
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A review by Paul Kincaid
Judging from Ian McDonald's first venture into writing a YA novel, the answer seems to involve, perhaps
unsurprisingly, complexity. But it is not simply that one form is more complex than the other.
Planesrunner lacks the consciousness of the social, political and economic structure of the world that
underlay novels such as River of Gods or The Dervish House. The political and economic realities
that we encounter in Planesrunner are far more broadly drawn and more simplistically structured. In
contrast, the plotting of Planesrunner is considerably more complex. In the adult novels, there are large
casts of characters each interacting in ways that elaborate our knowledge of the world, but there is not the
rapid succession of incident, the deft way that the resolution of one action precipitates the next.
Consequently, River of Gods, for example, is an immersive novel that we move through slowly intent on
learning what is revealed on the edges of the action; while Planesrunner is a breathless novel that
keeps us eagerly following the incidents with the surrounding world of interest only to the extent that it
shapes the action. To that end, River of Gods has a plethora of viewpoint characters whose very
multiplicity directs our attention outwards to their world rather than inwards to their doings; while
Planesrunner has just one viewpoint character who is only inexactly aware of the outside world so
that our attention is always directed inwards to what he is doing.
Planesrunner opens as it clearly means to go on: Everett Singh, standing waiting outside the ICA
in central London, watches his father being bundled into an anonymous black car and kidnapped. From that
first scene, Everett is inevitably off-balance and has no time to stop and ask questions, he can only
run; and we are borne along with him.
We learn the essentials: Everett's father, Tejendra, is a theoretical physicist who is separated from
Everett's mother. But we don't learn much more until it becomes part of the action. Everett has a very
powerful hand-held computer (this is science fiction for the iPod
generation) and Tejendra has sent him a complex program, the Infundibulum (one of several oblique
references to other science fictions); Everett doesn't know what the Infundibulum is or does, but he
guesses pretty quickly that it's the reason Tejendra was kidnapped.
And since the police dismiss his story, Tejendra's slimy boss keeps coming round asking if they've got
anything, and there's a hard-faced woman called Charlotte Villiers who appears on the scene with a couple
of thugs in tow, Everett soon works out that the authorities are in on the kidnapping so he's on his
own if he's ever going to rescue his father.
Now Everett has a distinct advantage in what would otherwise be a very one-sided struggle: he's a geek
superstar. He's a scientific whiz who instinctively understands the mathematics of Tejendra's research
better than his father does; he's the hero goalkeeper of his school football team because he can always
visualize the trajectory of any ball the other team kicks towards him; and he has an uncanny ability to
think of exactly the right action in any situation. Brilliant, athletic, heroic, oh, and a great
cook; wouldn't we all just like to be like Everett, even though we know that in reality no-one ever is.
But this unlikely combination of talents makes Everett an adept protagonist in this fast moving tale.
When he discovers that Tejendra's team has managed to open a Heisenberg Gate to several parallel worlds, it
is a matter of moments for Everett to work out that the Infundibulum is a map to the multiverse. After that
it takes only a few brief hours for him to do what no-one in any of the multiple worlds has so far managed to do:
discover how to read the map. Reasoning that his father is being held in one of the parallel worlds, and
it is most likely the one that Charlotte Villiers comes from, Everett daringly surrenders himself to the
authorities then, just as he is on the point of explaining how the Infundibulum works, he dives through
the open Heisenberg Gate into that very world.
In truth, we don't get a very detailed picture of this world but rather an impressionistic series of flashes
that add up to something intriguing but somewhat incoherent. All we see in any detail is that tiny portion
of this alternative London that directly affects Everett's quest. So we have a world in which there is no
oil, and long-haul travel is conducted by airship. Having entered the Heisenberg Gate in abandoned workings
near the Channel Tunnel, Everett inexplicably emerges on one of the upper levels of a soaring international
airship terminal in the city centre. But this world of glittering high rises is soon abandoned for a
grittier, more Dickensian East End where the gypsy operators of freight airships have their base. It's a
world of dark pubs, narrow streets, crowded markets and colourful characters who speak 'palari,' a mixture
of thieves cant and homosexual slang (for Brits of my generation, think of Julian and Sandy in "Round the
Horne"). Here, thanks to what is probably the biggest coincidence in a coincidence-laden book, Everett is
taken in by Captain Anastasia Sixsmyth of the airship Everness.
With Anastasia and particularly her adopted daughter Sen (perhaps the most attractive and engaging character
in the book), Everett finds himself caught up in an apparently endless sequence of adventures, including
street brawls, rooftop flights, and a spectacular airship duel. Along the way he is able to find out (with
surprising ease) exactly where Tejendra is being held, and plot a rescue mission. Of course, this is only
volume one of the Everness series, so Everett, Sen and Anastasia don't have a neat solution to everything
this time out. Nevertheless, by the time this volume draws to a close you're pleased that there will be
more adventures with three likeable characters. And you know that if McDonald can maintain this pace of
plotting then you're not really going to notice how little we learn of what is outside the narrow focus
of the action. It's pace and plot that keep us turning the page, and if the whole thing feels skimpier
than his other recent novels, then the subtle delights of worldbuilding don't really seem to matter when
we're swept along on a heady race through story. Maybe that's why YA novels are enjoying this vogue within the genre.
Paul Kincaid is the recipient of the SFRA's Thomas D. Clareson Award for Distinguished Service for 2006. His collection of essays and reviews, What it is we do when we read science fiction is published by Beccon Publications. |
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