| The Area 51 Series | ||||||||||||||
| Robert Doherty | ||||||||||||||
| Dell, 1997 -- 2004 | ||||||||||||||
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A review by Nathan Brazil
Book two is Area 51: The Reply. We now know something of our world's pre-history, which includes the true fate of
Atlantis, the Face on Mars, and the Airlia, an alien race remembered as gods. Among the hidden Airlia technology, left
behind when they abandoned the planet, is the Guardian; a giant computer discovered under Easter Island.
Before anyone could work out how to stop it, Guardian sent a message into space. Soon after, Earth scientist detect
a reply, coming from the Cydonia region of Mars. It says that the Airlia are coming back with peaceful intentions.
New Airlia sites are discovered, including locations in Africa's Great Rift Valley and an ancient Chinese tomb.
Turcotte and his group charge all over the planet, using the bouncers, and engage in action which is never less than
nail biting. We learn that the aliens en-route from Mars may not be the friendly astronauts who saved our world thousands
of years ago, but rather the surviving members of a devious rebel group, intent on the conquest of humanity or our
destruction. Every bit as thrilling as book one, events build up to a literally explosive climax, which of course is not the end.
Book three is Area 51: The Mission. The title refers to a place hidden deep inside the Amazon, established in the
past by the Airlia's human agents. The first the world at large knows of this is when villagers nearby start dying of a virulent
new virus, even more deadly than Ebola. It has no known cure. As the UN and major governments try to cope, the true level
of Airlia interference and influence on human history begins to reveal itself. The Airlia had a doomsday plan, to wipe
the Earth clean of upstart humanity, except for their willing collaborators and those who are mind-controlled slaves. The
new 'black death' is the first step toward this goal. Once again Mike Turcotte and Lisa Duncan head a cast, desperate to
find a cure, racing between locations such as the Great Wall of China and a secret facility beneath Antarctica. More of
the fascinating Airlia agenda is revealed, and new characters and covert groups introduced. Answers given lead to yet
more questions, but one thing is clear; the war for control of human destiny has only just begun. Doherty pulls off a
rare trick here, in making the sequel to a sequel equally gripping. The suspense is steadily ratcheted up, and even though
there is little development of the main cast, I was hooked by the jet-fuelled mixture of rush and revelation.
Book four is Area 51: The Sphinx. By now the series reads like Doherty is ticking off all the greatest locations and
events which have tantalised human imagination, but that's only part of what he has in store. This time humanity is caught
between two Airlia factions, and it isn't clear which side -- if either -- we should trust. The blend of military, science
and adventure slows down just a tad, as if to give the reader breathing space. But, there's still a bag full of riddles to
solve, including how to stop Airlia who have taken control of Earth's military satellites, using the last surviving Airlia
Talon ship, left in orbit at the end of the second novel.
However, the Airlia need something -- a key which unlocks one of their mothballed facilities located inside a Chinese
mountain. They mistakenly think that the US government has this key and threaten to destroy the whole continent if it isn't
handed over. A deadly stand-off gives Turcotte and company the chance to track down the artefact and avert catastrophe. If
this sounds familiar, it is because the root of the plot is not enormously different from the first three books. Luckily
for Doherty, the on-going events, which contrive to involve the Hall of Records and the fabled Ark of the Covenant,
steamroller any doubts.
Book five is Area 51: The Grail. Doherty treads a fine line, balancing the expectations of those who've read the previous
titles, with the need for fresh blood. Human history and pre-history continues to be rewritten by Mike Turcotte, Lisa Duncan
and those who cross their path. This time the elite personnel based at Area 51 are in search of the Holy Grail. The story
begins back in 528 AD, at Avalon with the truth about King Arthur and Merlin, but quickly returns to the present, and the
main cliff-hanger of the previous book. This left Lisa Duncan in a chamber under the Sphinx, with her hands on the Ark of
the Covenant. Meanwhile, a group of Airlia servants are on their way to China, where they plan to resurrect the former
Airlia rebel leader, Artad, and Mike Turcotte is blazing trails across the world, guided by the secret journal of the
adventurer Sir Richard Burton (not to be confused with the Welsh actor of the same name). The pace is faster than a
Ferrari, but does not suffer due to all the groundwork previously laid. The multi-threaded plot takes us inside Mount
Sinai, and to Merlin's Tomb. We learn of the Holy Grail's power and true purpose, and the reincarnating Airlia leader,
Aspasia's Shadow, finally makes his move.
Book six is Area 51: Excalibur. This is the novel where everything that has been building finally comes to a head. The two
warring factions of Airlia are battling on Earth, using their own advanced weaponry and stolen human hardware.
Human nanotechology has been developed at speed and advanced by the Guardian computer on Easter Island. This allows its
agents to engage then assimilate the majority of the US Pacific Fleet. Mike Turcotte and his allies have been abandoned
as the world drifts toward global conflict and a resurrected Lisa Duncan is a prisoner of the new MJ 12.
They are bent on discovering the secret of her immortality, no matter how many times they have to watch her die. On Mars,
the surviving Airlia are observed to be constructing something massive atop Mons Olympus. Mount Everest also features,
as Turcotte seeks the legendary sword, Excalibur. A fail-safe device, disguised as a sword by the Airlia, it
is the only means to activate and gain control over the hidden Master Guardian computer.
Book seven is Area 51: The Truth. Lisa Duncan has been kidnapped from Area 51 by the Airlia's ancient enemy, the
alien Swarm, whose agent is particularly interested in the secrets of her repressed memory. Aspasia's Shadow has the
answers and he is willing to give them to Mike Turcotte, along with the Holy Grail and the Guardian Master computer, in
exchange for the last Airlia mother ship. Hidden inside Mount Ararat, it is guarded by Turcotte's allies. Stonehenge, Nikola
Tesla, the Tunguska explosion, Mars, Artad, Excalibur, warring alien species -- this book sometimes feels like it
includes everything but the kitchen sink. And only misses out that because it's not an object of legend. The true origins
of humanity are finally revealed, as are the reasons why the Airlia came to Earth. In comparison to the thrills and spills
that have gone before, some of The Truth felt anti-climactic, but it does provide a much needed conclusion. Even so, Robert
Doherty cannot resist leaving a path open for further Area 51 stories, although along a divergent path, and we're given
a few taster pages from the first novel, Area 51: Nosferatu.
In conclusion, Area 51 is a set of rip-roaring adventures, which are intelligent enough to provide a feast
for enquiring minds without the need for a degree in physics. Throughout, Doherty uses a relentless, action-based style,
cleverly laced with the most fascinating landmarks, historical personalities and enduring legends. The fact that most of
the fictional characters are two-dimensional is a deliberate strategy, used as the delivery system for hit after hit of
pure form science fiction. The end result is something like Tom Clancy meets Dan Brown with effects by Industrial
Light and Magic.
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