| Gods of Manhattan | ||||||
| Scott Mebus | ||||||
| Dutton, 342 pages | ||||||
| A review by Nathan Brazil
The first trick Mebus pulls is to roll out a bog-standard fantasy premise, where a young boy discovers that he has
unique abilities, which he is called upon to use in pursuit of various arcane artefacts. The purpose of this quest
being to right an ancient wrong, accompanied by oddball companions, and emerge victorious, battered yet unbroken. It's
the same old song, but from very early on few readers will care about that. The reason being Mebus writes with such
creative vision and flamboyant confidence, the premise is secondary. It's the ingredients that make page turning so
addictive. The main protagonist is 13 year-old Rory Hennessy, who is what the Gods of Manhattan refer to as a Light.
This is a mortal who can see, not only them and their shadow streets, but the literal truth of whatever he looks
at. In Mannahatta, the co-existent spirit realm, this is a valuable and dangerous talent to possess. Rory lives
with his work-all-day mum, and engaging younger sister, Bridget, all of whom are happy and normal. Until Rory begins
to see Mannahatta as it truly is, after watching a performance by a children's magician named Hex. Prior to this,
Rory had always been able to see through any stage trick. But Hex does something he knows is impossible. Pretty soon,
Rory and Bridget are sucked into the adjacent world of child-eating Strangers, battle cockroaches, bank robbery,
Munsee Indians, and a shadowy assassin wielding the only weapon capable of killing a god. Their allies are the Rattle
Watch, a small group of disgruntled teenagers, the children of the gods who are immortal and unaging, but also unable
to ascend to godhood themselves. The Rattle Watch see the old gods as being stagnant, while Mannahatta unravels
around them, and they want to do something. Against them is the evil, black-eyed god, Willem Kieft, the adviser to
Mannahatta's mayor, Alexander Hamilton. Tossed into the mix are children forged from paper, a soul stealing pistol,
an ambush by dead rabbits, palatial houses, invisible and intangible to those who cannot see them, plus a few dozen
more unique hazards and marvels.
It is refreshing to find an American fantasy author making use of American culture and history. Although using such
a tight geographical focus does mean that almost all of the named Gods of Manhattan are not immediately familiar to
non-American readers. Neither are they as well utilised as they might have been. With a couple of notable exceptions,
such as the God of Under the Streets, the neo-deities Mebus presents us with are simply there, doing nothing in
particular, as they have for centuries. Next time, I would like to see this supporting cast given stronger rolls,
and their personal histories shown in a little more clarity. On the plus side, Mebus resists any temptation to
address the events of 9-11, perhaps instinctively realising that such a vibrant city and its people should not be
defined by one tragic day. At the time of writing this review, there is a Gods of Manhattan website, which looks
like it will be lovely, once the webmaster makes it more than a pretty home page. In the mean time, for a fascinating
look at the source of Mebus inspiration, check out
http://www.forgotten-ny.com where the historical charm of
everyday New York is lovingly recorded in photographic form. Let your mind slide a little and it's easy to glimpse
what has been forgotten, or is simply no longer viewed the way it once was. Scott Mebus did just that, and the
result is a striking, animated, eloquent first novel, destined to take its place among the best of its contemporaries.
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