| Return of the Over-Used Muse | ||||||
| Rob Schrab | ||||||
| Image Comics, 32 pages | ||||||
| A review by David Maddox
But in the ensuing 5 years, 20 issues were released on a more or less regular basis. Readers followed a simple Heart
Breaker Series 1373 model who came to just be known as Scud. The suave, yet gangly robot met La Cosa Nostroid (the cyborg
mafia, complete with a Voltron-like combiner robot), a plucky dimensional portal named Drywall, Scud's Sean Connery-esque
rabbit-headed predecessor Oswald and even Sussudio, the robot's true love. He battled menaces from a werewolf possessed
arm to Voodoo Ben, a twisted evil version of Ben Franklin.
The story arced through time and levels of reality, all the while being one of the greatest mish-mashes of pop culture
references and innuendo written to comic-book media. I mean John Malkovitch was the suggested voice interpretation for
Scud. 'Nuff said. A video game entitled Scud: Industrial Evolution appeared on the Sega Saturn system and there
were rumors of a feature film.
In 1998 issue 20 featured a HUGE cliffhanger. Scud was in Heaven, Angels had taken over, imprisoned God and just
murderer Sussudio. THEN… nothing.
Ten years passed. Most of us gave up hope.
But all was not lost! Rob Schrab, with the help of Image Comics, has returned! In a four issue series, Scud's loose ends
will be wrapped up, adventures will be concluded and ten years of wondering and theorizing will be lain to rest, all with
as many pop culture references as possible. There is something to be said for completing a work. Your fans appreciate
it and it does lead to personal artistic fulfillment. Don't even get me started on
Barry Windsor-Smith's Storyteller magazine…
True, if you are unfamiliar with the early issues none of what I've just said makes ANY sense and I probably am biased
with my love for this character. I still have the first and only official Scud trading card and Scud's self-destruct
warning label used to grace the dashboard of my old car. However, you'll be doing yourself a favor by grabbing
issue 21 (re: 1 of 4) as it really doesn't take much to get into the plot. One page really. Less than that. And from
there the story just takes off, joining Scud literally ten years after the cliffhanger as he returns to earth with
one mission: Destroy the planet.
Schrab's illustrations are delightfully simple and angular, giving an SF yet cartoony feel to the story. Plus, each
of the final four issues will have guest drawn covers. Ashley Wood pens #21 and slated to follow are Jim Mahfood (#22),
David Hartman (#23) and Doug Tennapel (#24).
For those wanting to bone up on the early adventures before hand, it is still possible to locate the old collected
volumes, Heavy 3P-0, Programmed for Damage, Solid Gold Bomb and The Yellow Horseman. Some
are on Amazon, others on
eBay, they're reasonably priced and they're well worth the read. But if you'd rather wait, once the story hits its
conclusion, EVERYTHING will be released in a massive oversized volume slated for June of 2008.
Whether you're new to the character or thrilled beyond words that he's back, do yourself a favor and grab Scud. It
may be the last time we see him, but it HAS been worth the wait. As Schrab himself says in the opening of the issue:
"I've been waiting for this day as long as you… Scud the Disposable Assassin lives (for a little while) once again. Let's go…"
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