| Shade's Children | |||||||||
| Garth Nix | |||||||||
| HarperCollins, 346 pages | |||||||||
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A review by Nathan Brazil
Shade, the title character, is actually the personality of a human; the sole adult survivor of the Change, now
stored within a computer. This is secreted aboard a submarine run aground in its dock. Shade has been gathering
children to his steel haven, providing a home, and education via salvaged videos and other
materials. Shade's Children are also well trained as scavenger units, usually working in teams of four. The
teams are tasked with retrieving supplies, useful technology, and intelligence on the Overlords. The children
move around underground, using the remains of the networked arteries that once served city. By stealth and luck
they evade the Overlords' hunting minions; Myrmidons, Myrmidon Masters, Wingers, Screamers and Ferrets. Shade's
prime objective is to discover the source of the Overlord's powers, and his ultimate goal is to reverse the
effects of the Change. An event which will banish the Overlord's back to their own dimension. But, as more
children's lives are spent following his orders, those left begin to wonder about their mentor's true motives,
and ultimately, his sanity.
Ella is the oldest girl, a veteran of many missions for Shade, and team leader, Drum, the oldest boy, is the
muscle of the team and an escapee from the dormitories, where he was being prepared for use as a Myrmidon; a
hulking, human-shaped soldier. These two are complimented by Ninde and Gold-Eye, a girl and boy blessed with
Change talents. Ninde, can trigger a state in which she is able to hear the thoughts of others nearby,
and Gold-Eye gets random precognitive visions of the soon-to-be-now. When a mission goes wrong, and one of
their number is captured, the others break Shade's rules, and using his experimental stealth technology set
out on a mission impossible; rescue their team-mate from the Meat Factory. Meanwhile, due to his reckless
use of captured Overlord technology, Shade's hiding place finally comes to the attention of his enemies. It
is then that the ghost in the machine must decide whether his own survival has priority over his stated aim.
Nix, inventive as ever, paints an enticing picture. Who are the Overlords? How, exactly, was the Change
engineered? If the entire Earth is affected, why are there only a handful of Overlords, confined to a
relatively small sector? What, aside from murderous combat games, is the purpose of the Overlords and
where do they come from? Nix serves up far more questions than he does answers. It wasn't that every
last plot element needed explaining in depth, but having had my interest piqued, I was expecting
more. In a similar vein, Nix's characters are closer to adequate than they are to riveting. Ultimately,
they meant no more to me than they did to Shade: expendable, replaceable tools, to be used unraveling the
deeper mysteries. If the devil is in the detail, then the detail here is sometimes lacking, and I felt
that the book's early promise never quite came to fruition.. That said, Shade's Children is a
very readable, cinematic novel, and one that entertains from beginning to end.
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