| Exile's Return | |||||||||
| Raymond E. Feist | |||||||||
| HarperCollins Voyager, 356 pages | |||||||||
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A review by Nathan Brazil
"Those are Talnoys?" Kaspar asked.
"Yes," said Kalkin. "They are slaves to the Karana, and slaughter at his whim. They have conquered nations and worlds, and
each is occupied by the soul of a murdered Dasati."
However, things are not quite the way they seem, and the armour influences their minds. Whenever they attempt to steer
away from the path it wants them to take, the result is a messy death. As readers of the previous two novels in this
series will know, Kaspar was a murderous noble, who never thought twice about using torture and genocide to further
his ambitions. Although, in his defence, the worst of his actions came when he was under the malign influence of the
evil magician, Leso Varen. Reduced to living on his wits, in a completely foreign land, Kaspar sees life from angles
he didn't know existed, and predictably, begins to alter character. When the truth about the cursed armour is revealed,
he literally has no choice but to take responsibility.
Holding focus on a character who has clearly defined direction does Exile's Return a power of good. Kaspar, as the villain
forced by circumstance into a different role, is repackaged convincingly enough. Those he meets on his journey who are
not old favourites from previous Feist novels do not fare so well. Mostly cardboard cut-outs, they fail to reach the
heights of characterisation. But the author's ace in the hole is really solid idea.
Something big and bad enough to shake the foundations of his world. Whenever anything associated with this has centre
stage, the pages turn faster. I found myself wondering if Feist knew where he was going all along, or if the concept
that has elevated this series only occurred to him halfway through. Whatever the creative process, the end result sees
the author returning to the theme that first gave him major success; the threat of a new Rift War. Only this time,
the potential enemy make the Tsurani of Kelewan look like a bunch of Girl Guides.
Exile's Return is a fast, easy and enjoyable read. The plot rarely surprises, though it does have the purpose and
clarity that sometimes seemed lacking earlier in the arc. There is linear progression, with little meandering down
sub-plot cul-de-sacs, or time spent waist-deep in exposition. When the big hits come, they strike hard, and even though
most readers who are familiar with Midkemia will work out where things are going ahead of time, it's still tremendous
fun. Especially for those who understand how big a deal it is when Pug and Tomas of Elvandar are confronted by something
that scared even the Dragon Lords. This series has fizzed and spluttered, but always included just enough promise to
keep me coming back. What I'd hoped was that the Raymond E. Feist who wrote Magician would emerge from the Doldrums,
and I was delighted to find that he had. The best is hopefully yet to come, as there are another three titles planned
for this series. In summary, if fantasy novels are food for the mind, Exile's Return is the equivalent of a bag of
traditional British fish and chips; it may not be the finest fare, but it is crisp, mouth-watering, and impossible to resist.
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