Hades' Daughter | ||||||||
Sara Douglass | ||||||||
Tor Books, 592 pages | ||||||||
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A review by Steven H Silver
Douglass draws her background from Greek mythology, the Iliad and Aeneid, as
well as Geoffrey of Monmouth's account in Historia
Regum Britanniae of the founding of Britain by Brutus, a descendent of Aeneas. She weaves these disparate mythical backgrounds
together well, along with conjecture on the pre-Brutus beliefs indigenous to the British Isles.
One of the strengths of Hades' Daughter is Douglass's decision not to present any of her characters as heroes or villains of the
piece. The reader doesn't know if he should be rooting for Ariadne's heir, Genvissa, or Asterion, the minotaur whose death set
everything in motion. Is the Trojan Brutus, who is establishing a New Troy on the banks of the Thames the hero, or his wife/spoils
of war, Cornelia, the person for whom we should be rooting. In the end, it doesn't really matter, as the Game is set to continue
in another time and book.
While Asterion remains shadowy throughout, Douglass provides more details of both Brutus and Cornelia, making both of them likable
characters, although she reveals their flaws through the view of other characters. Brutus is clearly a leader built by his experiences
and he is not a 21st century man placed in an ancient setting. Similarly, Cornelia is able to accept, if not embrace, her
life with a fatalism which does not draw from a culture of victimization. An area in which Douglass fails is her combining realistic
descriptions of the ancient world and grafting on a magic system which is never explained. She hints that the gods exist, but she
never explains how Genvissa and Asterion fit into the equation or their use of never adequately explained powers to eavesdrop on the
distant Brutus and Cornelia and communicate with them over vast distances. While it is an important part of the story, the magic
jars against the realistic portrayal of everything else.
As evidenced by Hades' Daughter and The Nameless Day, Douglass's greatest strength is her ability to create interesting, believable,
and well-researched worlds. Her characters are strong and flawed in a way to maintain the reader's interest. Her prose is, at
times, plodding, but not to the extent that it stands in the way of either enjoying the story or reading through the hefty length of her works.
Douglass provides hints of what is coming in the subsequent novels, set in the eleventh, the seventeenth, and eventually the
twentieth century. In some cases this foreshadowing is achieved by offhand references, while other times, Douglass includes
interstitial chapters which show action in London in the 40s. Fortunately, Douglass is as in control of her novel as her
characters are of the Game. It will be interesting to see how she treats Anglo-Saxon England in God's Concubine, the second
novel in the series.
Steven H Silver is a four-time Hugo Nominee for Best Fan Writer and the editor of the anthologies Wondrous Beginnings, Magical Beginnings, and Horrible Beginnings (DAW Books, January, February and March, 2003). In addition to maintaining several bibliographies and the Harry Turtledove website, Steven is heavily involved in convention running and publishes the fanzine Argentus. |
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