Old Twentieth | ||||||||
Joe Haldeman | ||||||||
Ace, 257 pages | ||||||||
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A review by Rich Horton
In Old Twentieth the ideas Haldeman juggles are immortality, Virtual Reality, Artificial Intelligence,
and a variant on the generation starship. He is also, as the title tells us, concerned with the 20th Century,
the bloodiest century (though the 21st will turn out to be bloodier, says this novel), and the last century
in which death was inevitable.
Central to this novel are scenes of war. We open at Gallipoli, one of the worst battles of World War I. But
somehow the narrator escapes certain death, and we quickly gather that he is really using Virtual Reality
to experience a simulation of an historical situation. He is Jacob Brewer, whose family was rich enough to
purchase an immortality treatment before an horrific war between the lucky immortals and the poorer people
who couldn't afford the treatment. He and his mother were among a very few survivors, but a couple of
centuries later, the world has recovered, and a stable population of a billion or so lives quite pleasant
lives. And they have decide to mount an expedition to Beta Hydrii.
Jake is the VR expert on the fleet of starships. His job is to maintain the VR simulation, which is mainly used
for immersive experiences in any number of times in the 20th Century. The story concerns the starships beginning
their journey. Jake gets married (a ten year contract -- immortals don't marry for life). And as the journey
begins, unsettling things start to happen in VR. The most unsettling thing is that people start
dying -- immortals. Another concern is some minor inconsistencies in the VR backgrounds. Jake's insistence
on returning again and again to the VR tanks, dangerous as they seem to be becoming, puts great strains on
his marriage. And he begins to realize that the VR system itself may be showing signs of independent action...
That's the main arc of the "present day" story: a mystery concerning problems in VR, and potential AI activity. And
the resolution to this arc is quite surprising, and quite effective. But the story gains depth -- dare I say
gravitas -- from the background supplied by the recurring trips to 20th Century milieus: World War I, the
influenza epidemic, the Roaring Twenties, the Depression, World War II, Vietnam, the first Gulf War, etc. These,
combined with Jake's memories of his youthful experiences in the terrible war that nearly ended human
civilization, provide a dark but oddly hopeful backdrop to the story of an expedition of immortal humans to
another star -- a likely one way trip for no reason but knowledge, and a trip that almost before it starts is
ominously freighted with the reappearance of the specter of death.
I hope I don't damn with faint praise when I say that this isn't a great novel: just another damn good novel,
to add to a long list of damn good novels from Joe Haldeman. He may be the writer I can most reliably turn to
for a worthwhile SF novel every time out. Old Twentieth is a great pleasure to read, and it rewards your
reading not just with page turning interest but with thoughtful speculation.
What more do we want from SF?
Rich Horton is an eclectic reader in and out of the SF and fantasy genres. He's been reading SF since before the Golden Age (that is, since before he was 13). Born in Naperville, IL, he lives and works (as a Software Engineer for the proverbial Major Aerospace Company) in St. Louis area and is a regular contributor to Tangent. Stop by his website at http://www.sff.net/people/richard.horton. |
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