| Dead Reign | Spell Games | |
| T.A. Pratt | T.A. Pratt | |
| Bantam Spectra, 324 pages | Bantam Spectra, 337 pages |
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A review by Rich Horton
I found these two novels the most entertaining of the series (after a bit of a slow start for Dead Reign). As
with the other books, Marla is an engaging character with real flaws despite being the heroine. She makes
mistakes -- bad mistakes with consequences. She is mostly on the side of "good" but there is a dark side to
her. And in these books we learn a bit more -- a lot more -- about her backstory, which has significant impact
on the plot herein.
As I said, Dead Reign gets off to a bit of a slow start. An insane necromancer has been released from the
Blackwing Institute, Felport's asylum for sorcerers -- it seems he has been (mostly) cured of believing he's
dead. As he was an ally of Marla's predecessor, she's not too excited about this, especially as he seems bent
on returning to his old habits of raising the dead -- in this book in fact reanimating a corpse that may be that
of John Wilkes Booth. At the same time Marla is distracted by being forced to help plan the Founders' Ball, a
five-yearly event for the ghosts of the original Felport leaders. Necromancers, ghosts, and the book's title
suggest perhaps where things are heading -- and so perhaps it's no surprise when Death shows up. Or at any rate
Death's heir, who is angling to displace his "father" on the throne of Hell, and who needs something from
Marla to manage that. But Marla is not too pleased with young Death's attitude, and she resists. So Death
deposes her, and Marla is forced to travel to Hell itself to try to regain her place in Felport.
About a third of the way in, the action picks up and the book is immensely entertaining from that point
forward. Marla's eventual strategy is surprising and oddly logical -- and it leaves Marla in quite an
unusual position! We also meet an old friend from the first book, and learn some things about Marla's
Indiana girlhood and her relationship with her brother. And both these things drive Spell Games.
As book 3 closes, Marla's brother Jason (Jason Mason -- yeah) shows up in her life for the first time
in nearly two decades. And so the fourth book opens with Jason, so long estranged, telling Marla he's
gone sort of straight, and that he's forgiven her for the act of betrayal (in his view) that led to
their estrangement, and that he wants to get to know her better. Oh, and by the way, would it be OK if
she helped just a bit with his latest con -- an attempt to convince local rich man Campbell
Campion -- a sorcerer wannabe -- to part with most or all of his fortune. Jason doesn't believe in
magic, but he does know that Marla has a rep, and that will be a big help in his con.
Marla is suspicious but she does regret her damaged sibling relationship, so she agrees to go
along. Meanwhile she is training a new apprentice -- Bradley Bowman, the gay actor/psychic we meant
in the first book of the series, Blood Engines. Bradley shows lots of promise, and perhaps his
presence cushions to some extent the relative absence of her longtime sidekick Rondeau, who is helping
Jason, enthralled by the fun of the "grift." And then a rival sorcerer hears of Jason's con, and jumps
to the conclusion that a certain magic item Jason is trying to interest Campion in is real: and so
the rival sees a chance to mess with Marla. Bottom line: nobody knows everything, and everyone's
partial knowledge leads to terrible mistakes.
The action plays out quite entertainingly, with just a bit of the old fantasy weakness (magical powers that
seem to conveniently appear just in time to vanquish an enemy). As I said, everyone, including Marla, makes
mistakes, and these mistakes have truly wrenching results. As expected for a novel about a caper, there
are unexpected twists -- unexpected and also satisfying (if sometimes quite distressing). Other pleasures
include snappy dialogue, an array of colorful and well-depicted characters, and some neat magical ideas.
I'm quite enjoying the Marla Mason novels so far, and happily they are still getting better as the series
continues. I'm not sure how many more books are planned, though the ending of this books certainly suggests
further things that need resolution. I'll be reading along, at any rate.
Rich Horton is an eclectic reader in and out of the SF and fantasy genres. He's been reading SF since before the Golden Age (that is, since before he was 13). Born in Naperville, IL, he lives and works (as a Software Engineer for the proverbial Major Aerospace Company) in St. Louis area and is a regular contributor to Tangent. Stop by his website at http://www.sff.net/people/richard.horton. |
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