| Through the Darkness | ||||||||
| Harry Turtledove | ||||||||
| Earthlight, 514 pages | ||||||||
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A review by Ian Nichols
This, too, is a novel of war, a vast war, fought on many fronts, but mainly in Unkerlant, an enormous continent of many different
races. All the conventions of the fantasy novel are here; dragons and magic and strange and wonderful natural forces. The plot
is enormously complex, and the back-story in the novel is really not quite sufficient to explain how it has all come about. The
writing is as skilful and detailed as anything Turtledove has ever written, perhaps too detailed, because it is the very
complexity and detail which are the major faults in the book.
To start, there is a list of one hundred and thirty-six characters, named and described, along with the now obligatory map, at
the front of the book. Of these, sixteen, helpfully indicated by asterisks, are viewpoint characters. I mean no irony by
this; when you plunge into the novel, this list and its asterisks are vital guides to forming any concept of what is going
on. You really can't tell the players without a programme. The shifting viewpoint is a further element of confusion, as are
the thirteen separate setting for the action. Mind you, Through the Darkness is not an economically written novel. Even though it's only just
over 500 pages, there are well over 250,000 words here, which gives sufficient room for the story to sprawl all over the
place, including the thirteen different settings.
What it seems that Turtledove has attempted to do is transfer the strategies and tactics of modern warfare to a fantasy
novel. Thus, dragons are used in the same way as bombers and fighters, heavy artillery is magically-powered, and there are
resistance fighters who wreck the railway lines that are used to transport troops, except they're not really railway lines,
but lines of magical force, and the carriages are also magical. There are no guns, of course, in this atechnological age,
but there are "sticks," which seem to do the same thing as guns. There are most of the trappings of World War II, just
tarted up and given a coat of fantasy paint. The invasion of Unkerlant seems strikingly similar to Hitler's invasion of
Russia, and the blood sacrifice of subject races in concentration camps also has a familiar ring to it.
It doesn't seem to work. While reading, I expected Guderian or Rommel to emerge from cover with battalion of panzers at any
second, and the skies above to be filled with duelling FW 190's and Hurricanes. There are just too many resonances
of WW II, and they constantly intrude. The plots and sub-plots demand all of a reader's attention, and interference from
memories of Biggles and episodes of Combat detract from these. The personal stories, and with 136 named characters there
are plenty of these, get lost in the vast sweep of events, which deprives the novel of that element of humanity which it so
desperately needs. Instead, there are battles and intrigues seemingly without end, and you arrive at the conclusion of the
novel with a sense of relief, rather than of satisfaction.
I admire Turtledove's narrative skill, but I wonder why he chose to write a fantasy novel about World War II, when he's
already written such fine science fiction novels about it.
Ian Nichols is studying for his Masters degree at the University of Western Australia, and is fortunate enough to be studying in the area he most enjoys; Fantasy and Science Fiction. |
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