Into A Dark Realm | ||||||
Raymond E. Feist | ||||||
HarperCollins Voyager, 386 pages | ||||||
A review by Nathan Brazil
The story works best when the author is dealing directly with his major plot. The minor thread details Miranda's low key
adventures on the Tsurani home world, looking into the lethal rifts from the Desati world, and her covert search for the body
inhabited by necromancer Leso Varen. The major thread concerns heavyweight characters Pug, Nakor, Magnus and Ralan Bek, as
they prepare and ultimately journey into the heart of darkness that is the Dasati home world. Running in parallel with this is
a riveting tale centred around a Dasati youth named Valko. There's an evil sparkle here, brighter and hotter than any of
Feist's works since the Magician trilogy. The Dasati and their world are sumptuously realised, detailing how their society
revolves around savage, meticulously organised violence. The Twelve Worlds ruled by the Dasati worship His Darkness, a
being of pure evil. But, a glimmer of hope remains in the form of a legend known as the White, and a shadowy leader, belatedly
named as the Gardener. Central to both is Valko's mother, Narueen, a leading member of the clandestine Bloodwitch Sisterhood,
who have secretly been working on a breeding program for many generations. Valko is the culmination of this effort, and it
is intended for him to completely deconstruct Dasati society, reorganising it as a world where evil and good are equally
balanced forces. Key to what will be a mental, spiritual and very bloody revolution is another Dasati legend; the rise
of the Godkiller, a warrior destined to challenge the Dark One himself. No prizes for guessing his identity. It's an
entertaining, at times intoxicating mixture, and in some ways a resurgence of the author as a first rate creative
force. Even if the Bloodwitch Sisterhood and their genetic manipulations appear to have been inspired by Frank Herbert's Bene Gesserit.
So why did I finish reading with the feeling that I'd been slightly short changed? The problem lies in a series of
blunders which a younger Feist, or even Feist properly edited, would never have made. For a start, it is blatantly
obvious whose body is inhabited by Leso Varen, yet none of the characters suspects, and for most of the book the necromancer
is little more than a vague menace. Eventually he surfaces, but the scene involves Miranda, Pug's wife and the daughter
of Macros the Black, who is caught out in a fashion that does not seem even remotely credible. How could she be so
stupid? Because the author couldn't or wouldn't invent something smarter, seems the most likely answer. Then there's
the filler plot featuring Jommy Killaroo, (an antipodean Eric Von Darkmoor in development), Zane and Tad, sons of
Caleb and grandsons of Pug, which has no connection to the main theme. Worst of all is Ralan Bek, who again spends
almost the entire story on hold. We're reminded he's there, and given a few more insights into his nature, but the
character -- and it is a great character -- is parked for use in the next book, his role badly telegraphed. Right
at the end, is a twist that is either a genuine surprise, or a Feistian inevitability. Flip a coin to decide
which. In summary, I found Into A Dark Realm less than I'd hoped it would be, but thanks to its flickering dark
invention, just enough to keep me hooked.
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