The Prize in the Game | ||||||||
Jo Walton | ||||||||
Tor Books, 253 pages | ||||||||
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A review by Steven H Silver
Although Walton clearly knows the ins and outs of the culture she has created
in her three novels, she does not provide the reader with this background. Hints
are dropped about this strange world in which an elected kingship can go to
either men and women, although the exact rules of the eligibility are left
out. Because so much of the novel revolves around the jockeying for the
kingship of Oriel, this basic premise of the society is something which Walton
should have provided.
Background isn't the only information Walton has stinted on. Practically all
the action in The Prize in the Game takes place out of sight, related only by
characters talking about it after the fact. While in many cases this is fine
and helps keep the flow of the novel moving, when the four main claimants to
the throne find themselves in an extended contest, showing the activities,
rather than just relating them, would give the reader a better sense of the
characters' characters. Inclusion of action would also help breaking up the
appearance of so many "talking heads" throughout the novel. Walton even
glosses over most of the combat sequences, relating the aftermath when she
could easily have shown the occurrence.
Perhaps because Walton is juggling four viewpoint characters and several
secondary characters, she doesn't have enough time to fully flesh out any of
their characters or really show their relationships to each other. The only
character who seems to really react with other characters is Maga, who doesn't
appear on stage until relatively late in the novel. Although Walton expresses
that Conal and Emer are in love, she never really shows any sign of passion
between the two. The characters are not helped by the fact that, while not
unsympathetic, neither is there anything to allow the reader to grab hold.
The characters are simply there, being run through the novel's paces.
Elisions, however, seem to be a major feature of The Prize in the Game. Not
only does Walton fail to provide cultural background and action, she jumps
around in both location and time. Months pass with barely a comment, and the
reader only learns what happened during that time through the device of
characters mentioning the events, as well as the passage of time. Given the
relatively short length of the novel, the inclusion of action and events would not have amounted to
padding, but rather to basic structure of the novel.
Walton includes several interesting ideas in The Prize in the Game, but she
fails to fully develop them within the context of the novel. This, combined
with the series of skipped detail and the lack of any single character to
really grab the reader's attention, leaves The Prize in the Game as a
disappointment from a Campbell Award-winning author.
Steven H Silver is a four-time Hugo Nominee for Best Fan Writer and the editor of the anthologies Wondrous Beginnings, Magical Beginnings, and Horrible Beginnings (DAW Books, January, February and March, 2003). In addition to maintaining several bibliographies and the Harry Turtledove website, Steven is heavily involved in convention running and publishes the fanzine Argentus. |
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