Victory Conditions | ||||||||
Elizabeth Moon | ||||||||
Del Rey, 416 pages | ||||||||
|
A review by Sherwood Smith
The good news is that this is a smashing finish to an excellent series.
We open with Kylara Vatta and her fleet captains in battle conference.
After a career as an academy reject, a hunted scion of a family ruined by attack and smeared by carefully placed
enemies, Ky has made her way to command of a motley fleet formed mostly of privateers and merchants, plus three
young adventurers called Romantics. Her fleet is battle-hardened now; they are also trying to deal with the tactical
and strategic changes forced upon them by new communications tech that the bad guys have, and they only partially possess.
Her enemy is a pirate named Gammis Turek, whose plans were long in the making. Turek has secured the new ansible technology
that permits ship-to-ship contact over light years, has planted spies not only on Slotter Key, which was the base of Vatta
Transport, but in ISC, which long managed the old ansible technology.
The result has not just been the disruption of trade and communications, but destruction of high level families, planetary
outposts, and cities. Ky is going after Turek. She is going to defend the star systems threatened by the pirates -- and she
is going to get paybacks for the murder of her family.
Turek and his force have their own escalation efforts under way -- including still active moles among target governments and
high level corporate leaders. When a spy ring linked to ISC is exposed, there is an unexpected discovery that gives a
glimpse into Turek's complex, world-spanning plot.
The discovery makes it clear that action must be taken now.
Ky races to scramble an alliance out of the target worlds. She worries about whether they will acknowledge her rank,
which was not awarded by any governmental authority, and she has to think ahead how to mesh her fleet with other military
entities while still fighting Turek on the run. A tough but indecisive battle with the pirates leaves Ky wounded, but
even that fact she manages to use as they desperately brace for the final confrontation, Ky once again using what she has
learned to fashion a battle plan. No one else can do it, because no one has her experience.
Elizabeth Moon balances, with consummate skill, between realistic military detail extrapolated into space and the emotional conflicts
of the human beings behind the high tech guns and fast ships. Genetic modification -- family dynamics -- above all, the cost
of power, meaning responsibility for the lives of others, are explored. Moon does not stint on the heavy stress of
command, when one's word has resulted not just in the deaths of one's enemy, but of one's allies and friends.
Kylara has earned her rank as an admiral, and everyone knows it, but the toll on her physical and emotional health is
realistic. We cheer her brilliance and skill all the more for knowledge of the struggle she endures with her host of
bloody ghosts. Stella, Ky's beautiful cousin, is also present, dealing with her own set of problems, from family
background to the difficulties in becoming a CEO of a business nearly wiped out by pirates.
Stella is rebuilding almost from scratch -- while trying to raise a teenage boy who isn't hers. A brilliant teenage
boy who has just discovered girls. We also find out more about the mysterious and elusive Rafe Dunbarger, whose
background at last becomes clear.
All the main characters gain depth and complexity despite the headlong pace of events. With adroit sketches, Moon also
gives us ordinary people who don't always have a clear sight of the main action, which resonates with real life. One
of the best parts of this book is the nested story of the Swords of the Spaceways club, a bunch of dockside workers
who find themselves brushed by the corona of the hot sun of history. Moon makes you care for characters you know
for the space of a few pages.
Moon binds the action and emotional reaction to threads established in the previous books. The pacing is necessarily
broken up as the arc of the story has broadened out to include a numerous cast of characters on a number of
worlds. This book could easily have been twice as long; especially in the second half we skim fast across the
peaks of events toward the final confrontation, switching rapidly back and forth between various sets of characters.
Despite my determination to slow my reading down I ended up gulping the last third of the book in one late-night
reading. But that's okay, because I just pulled out the first one again. The final sign of a well-written book
or series is when one can go back to the beginning and reread with knowledge of events, which then take on an
entirely new slant. Moon's series is just as satisfying the second time.
Sherwood Smith is a writer by vocation and reader by avocation. Her webpage is at www.sff.net/people/sherwood/. |
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