| Black Wine | |||||
| Candas Jane Dorsey | |||||
| Tor Books, 285 pages | |||||
| A review by Alexander von Thorn
The story is set in an indeterminate future. The places, if they
are named at all, bear no relation to any recognizable contemporary
geography, but the people are human and there are a couple of subtle hints
toward the end of the book that this world is descended from our own.
Technology is similar to our own; slightly more advanced in a few areas, but more
often somewhat backward. The absence of engines suggests a world which
has no fossil fuels left, and the distance from one population centre to
the next indicates a very thinly populated world. This is all by inference,
however, as the world seems to have no history; there are no references to
anything going back more than two or three generations. There are no
fantasy elements at all except for the strange presence of Carrier of
Spirits, whose powers are very hard to rationalize in any hard SF way. But
one might argue that focusing on the geography misses the point, for this
is a story where the setting is intended to be only the background for the
conflicts between and within the characters.
I tried to make sense of this book as I was reading along, which is
very much the wrong way to experience it. Shifting back and forth between
three or four plot lines where few proper nouns are used for people or
places creates confusion, which reflects the confusion of at least one of
the viewpoint characters who cannot remember who or where she is. There are
times when different characters turn out to be the same person (while
remaining different characters to a degree), and in a way, the chain of
experience from mother to daughter creates an archetype that encompasses
them all. In a sense, each mother in this line creates a world which is
safer and more sane than the world she came from, and each daughter rebels
against the darkness and injustice of her mother's world. The author does
use the naming of characters, and lack thereof, to indicate that only
people who are valued for their identity (as opposed to their role) get
named. In the end, although we are shaped by the choices of others,
ultimately one defines one's own self.
The story begins with an amnesiac slave trying to make sense of her
situation. It jumps to a trader who flees an uprising, and then to a pair
of women who have escaped an oppressive society. The trader finds a home,
but must leave on a quest to find her mother. The two women, sisters, also
find a home, but they too must leave to protect the daughter of one of
them. A combination of choice and mischance brings mother and daughter back
to the "zone of control," the harsh authoritarian civilization the mother
had escaped years before. The tale of mother and daughter becomes an
instrument of change, contrasting the suffering and madness of the place
with more humane societies elsewhere. It is perhaps a writer's conceit that
simply telling a story can change the world, but it's done very
effectively.
This is a very female book. Not that it's anti-male; there is no
shortage of female villains and sympathetic male characters. Simply, all
the viewpoint characters are women, and the issues and problems they face
are mostly not ones that men would have to deal with. It is clear from the
first page that the reader should expect some explicit sex scenes, most of
them neither romantic nor erotic. Later on there are scenes of lesbian
incest which, in the context of the story, I did not find offensive, although
the descriptive details may raise some eyebrows. Even though the overall
level of violence was quite tame compared to typical sword-and-sorcery
stories (or the evening news for that matter), the emotional impact is
extremely powerful. One of the strengths of this story is how close it
brings the reader to the experience. This is a deeply interior tale, so
much that it will make some people uncomfortable.
In The Art of Fiction, John Gardner wrote that "Fiction is
about truth." Dorsey takes this opportunity to speak a truth about women's
experience that is rarely shared even among women. She writes with
Gibsonesque authority, simply displaying her world without bothering to
explain things that her characters take for granted. After everything they
go through, the story ends with daughters finding and coming to terms with
their mothers. Black Wine is a powerful story which will
change the world view of many readers.
Alexander von Thorn works two jobs, at The Worldhouse (Toronto's oldest game store) and in the network control centre of UUNET Canada. In his spare time, he is active in several fan and community organizations, including the Toronto in 2003 Worldcon bid. He is also a game designer, novelist-in-training (with the Ink*Specs, the Downsview speculative fiction writing circle), feeder of one dog and two cats, and avid watcher of bad television. He rarely sleeps. | |||||
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