Colors of Chaos | ||||||||||
L.E. Modesitt, Jr. | ||||||||||
Tor Books, 634 pages | ||||||||||
|
A review by Ken Newquist
He was rescued from near-poverty by the White Mages of Whitehaven, who practice
magic powered by the energies of chaos. The mages recognized Cerryl's talent
and brought him into the mage guild's circle. As a clandestine right of passage,
he was forced to undertake the dangerous and underhanded assassination of a
leader of a nearby city.
The act confirmed his place in the guild, but it hardly makes his life
easier. As Colors of Chaos opens, Cerryl is a full mage, but low in the
guild's pyramid of power. As a gate mage, he's charged with inspecting wagons
as they enter the city.
Traditionally, the enemies of the White Mages have been the "Blacks," the
practitioners of magic based on order. But as Cerryl spends day after day on
guard duty, he begins to realize that the guild faces a far more dangerous
enemy: economics. Revenues on the roads maintained by the guild are falling
as other cities use the highways but refuse to pay their fair share to
maintain them. The guild's leadership tries to bully the other cities, raising
armies and mountains in an attempt force them into line.
Through it all Cerryl senses there is something more going on, but he has
problems of his own. Other mages in the guild try to control him, and he spends
most of his days trying to think his way out of their plots and traps.
Colors of Chaos is L.E. Modesitt, Jr.'s ninth book in his popular
Saga of Recluse. New readers shouldn't be intimidated by that
fact -- Modesitt does a good job of introducing new folks to his realm while
letting old friends get re-acquainted with the saga.
In Colors of Chaos, Modesitt creates his own brand of fantasy not through
exceptional descriptive passages or atmosphere, but through routine.
Readers learn about Cerryl's city of Whitehaven as they would in the real world:
by exploring it day after day.
In the first 200 pages, Modesitt chronicles Cerryl's slow, day-in, day-out progress
through the guild's lowest tiers. The novel's core conflict revolves around
financial and economic concerns, surprising ground for a fantasy novel. Modesitt
illustrates these conflicts by showing how the rising price of goods affects
mages and common folk alike. At the beginning of the story, young mages can
afford the occasional dinner down at their favorite inn; by the end they count
their meager coins and eat the slop in the Mage Hall.
These conflicts and the descriptions of Cerryl's life take time to unfold. It
can be a grueling process for both the mage and the reader; the less patient
may abandon the book early on. But about halfway through the story, Cerryl
makes use of the skills he learned in the opening chapters, and the novel's
divergent plotlines start to converge.
In some ways, Colors of Chaos is like a 634-piece jigsaw puzzle.
Its pacing can be slow and seemingly pointless, but as the book develops
readers begin to understand the author's reasoning. By the end of the novel,
when the last pieces of the plot fall into place, readers can sit back
and say "hmmm, that was worth the wait."
Kenneth Newquist is a confessed science fiction/fantasy addict living in Easton, Pennsylvania, and working as a webmaster at a small university in New Jersey. He's regular contributor to Science Fiction Weekly and is the editor of the speculative fiction webzine Nuketown. |
If you find any errors, typos or anything else worth mentioning,
please send it to editor@sfsite.com.
Copyright © 1996-2014 SF Site All Rights Reserved Worldwide