Enchantment | ||||||||||
Orson Scott Card | ||||||||||
Del Rey Books, 390 pages | ||||||||||
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A review by Ken Newquist
Instead she got Ivan, who entered the clearing, saw the girl, sensed the monster and
fled to his Uncle Matek's farm. Not long afterward, his family of Russian
Jews left the Soviet Union for the safety of the United States.
During the flight, and in the years that followed, the girl haunted Ivan,
making him wonder if she was real or just a delusion.
More than a decade later, Ivan was grown and thoroughly Americanized. He had
followed in his father's footsteps and become a student of ancient Slavic
languages, history, and folklore, while also becoming a respectable track-and-field
athlete. When the time came to write his graduate school thesis on the origin of
fairy tales, he returned to his original home. After months of research in Kiev,
he decided to spend a few days at his uncle's farm. Soon after arriving, he went
for a long run that led him to the same clearing he had found years before. To
his surprise, the princess was still there, as was her
guardian. But unlike his younger self, Ivan didn't run.
Instead he fought.
Enchantment is a time-travelling story showing what happens when the fairy tale
ends. In traditional tales, the knight kisses the princess, she wakes up, and they
live happily ever after. In Enchantment, that's just the beginning. Our hero
Ivan manages to defeat the beast guarding the girl, kisses her and then is forced to
travel into her past. He meets the vile sorceress Baba Yaga, and must outwit her,
both politically and militarily.
Orson Scott Card could easily have created his own fantasy world for his characters
to run to and from, but the story wouldn't have been nearly as good. By giving
reality to the tales of old Russia and the ancient ways of Jewish women, Card
re-introduces us to our own history. He has done this before, with Roman Catholicism
in the sequels to his science fiction classic Ender's Game and American
legends in his Alvin Maker tales. As with those stories, he creates
a convincing, enjoyable reality which is all the more believable because it's based on our own.
What drives the book isn't just the fight between good and evil, or the little bits
of magic scattered about. What keeps the reader turning pages is the emerging love story
featuring Ivan and his princess, Katerina. At the start of the book, Ivan kisses Katerina
and awakens her from a 1,000-year slumber. But in Card's fairy tale, kissing the princess
doesn't guarantee she'll love -- or even like -- the knight. It's a nice twist, and the
tensions that result as the two eventually do fall in love are as
entertaining as the witch Baba Yaga's manipulations.
Enchantment is a self-contained, fast-moving story that's a refreshing change from
the fantasy "trilogies" that seem to dominate the mall bookstores. Fans of Card's
fantasy-driven novels should enjoy this one; those who cut their teeth on
Ender's Game will find it a nice vacation from science fiction.
Kenneth Newquist is a confessed science fiction/fantasy addict living in Easton, Pennsylvania, and working as a webmaster at a small university in New Jersey. He's regular contributor to Science Fiction Weekly and is the editor of the speculative fiction webzine Nuketown. |
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