Amazing Stories, Spring 2000 | |||||||||||||||
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A review by Rich Horton
I'll consider this issue's two media-related stories first, then.
"Bedside Matters" by Greg Cox is a Star Trek, The Next Generation story. It's a rather short piece
featuring Beverly Crusher "training" a new AI hologramatic ship doctor. (I think this is a Voyager
reference, though I confess to unfamiliarity with the later incarnations of the Star Trek franchise.) At
any rate, an emergency arises concerning an alien ambassador with a medical emergency complicated by a religious
taboo. The plot is wholly predictable, and the story seemed little but an excuse to parade a few familiar
characters by the reader for a few thousand words. A weak effort. Having read several issues of the new
Amazing, I would say that the better stories have been set in gaming universes. This may be
because the characters in any given story need not be locked in to TV bibles.
"Hybrid" by Micky
Neilson, a StarCraft universe story, is considerably the better of the two media-related
pieces. It's a dour, gruesome thing, about a former human woman who has become some sort of evil alien
hybrid, and her roots, and her treatment of a captured prisoner. Not a great story, by any means, but it
held the interest.
This issue also features two long-time veterans of the SF field.
The bigger name is a very big name indeed: Ray Bradbury. His latest story is "The Laurel & Hardy Alpha Centauri
Farewell Tour," about recreations of the famous comedians used to keep space travellers and colonists from
depression. Sadly, I wasn't impressed. The central idea is unconvincing, to say the least, and the
execution is tedious.
I was also disappointed with the contribution from the other veteran, Charles
Harness. Harness loves to play games with time paradoxes, and in "A Boost in Time" he tells of a strangely
motivated plot to destroy the human race by going back in time and diverting the dinosaur-killer
asteroid. (That way, the mammals will never take over, see?) Naturally, things go a bit wrong, and it's
easy to see exactly how from the start. This story lacked surprise, and believable characters, and even
believable science.
For all Bradbury's well-earned stature, the name that jumped out at me from the
table of contents was Robert Reed, based on his recent production. His story here is called "In the Valley of
the Giant Quail," which certainly doesn't sound terribly serious. Indeed it's not: the problem is, it's not
really funny or terribly inventive either. It's about the relationship between a pair of brothers, the rich
genius who does things like invent giant quail, and the more modest narrator. It's done well enough, but I
found myself wondering, "What's the point?"
So far I'd have to call this a disappointing issue.
Essentially, all the "names," all the "draws," have not contributed anything special. Happily, among the four
stories by more obscure writers, there is some stuff of interest. I thought the best story was "Requiem with
Interruptions," by G. Scott Huggins. This is another in a very long line of stories, throughout the history of
the genre, about humans meeting aliens, with the misunderstanding that results proving fatal. But that theme, old as it is, is
still interesting, and indeed important, and Huggins' specific idea is new enough, and his resolution just
enough different from the ordinary, to make this story memorable. It tells of a doctor who treats an injured
alien in all innocence, not knowing that her treatment is dangerous to the alien, and to herself, and of the
alien "priest" who comes finally to understand the humans enough to help both species. (The story is, coincidentally,
mildly reminiscent of the Star Trek story in this issue.)
The other three stories aren't quite as good but they all have points of interest. Douglas Lain's "Selling Jesus"
goes on a bit too long, but the basic conceit, of a door-to-door Bible salesman with a new product, a VR Jesus,
is solid, and the central character is well-depicted. "The Reign of Rainbow Stars" by Christian L. Campbell
has a very different central idea, presented in a logical but somewhat off-putting fashion. (The basic idea
is that our reliance on orbital satellites and the universal "net" they provide becomes so complete that we
become totally shut off from the outside universe.) The plot, however, is not believable, so the story doesn't
quite work. And "Reality Slough" by Kent Robinson is a humorous story on the subject of wormholes causing
complete disintegration of the fabric of reality.
There's a lot of imagination displayed here, but no real coherence, and the humour didn't click for me at all.
Rich Horton is an eclectic reader in and out of the SF and fantasy genres. He's been reading SF since before the Golden Age (that is, since before he was 13). Born in Naperville, IL, he lives and works (as a Software Engineer for the proverbial Major Aerospace Company) in St. Louis area and is a regular contributor to Tangent. Stop by his website at http://www.sff.net/people/richard.horton. |
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