| Black Gate #5, Spring 2003 | |||||
| A review by Sherwood Smith
The weakest stories in the issues are the first two. "The Mourning Trees,"
by Peadar Ó Guilín, is built around a compelling idea: sweet-smelling
trees, created as a weapon during a recent mage war, nourish themselves by
drawing people nigh so they can catch and slowly digest them. Children
seem to be the easiest victims. Moya, a poor and abused young housewife,
is determined to save her darling boy Owen, recently grabbed by a tree—even
if it means daring the city, and the magic rumored to be stored under the
powerful and mysterious university. There are some good moments, but the
story is fairly predictable, and the writing especially in the first half
is rough with clichés.
"Stand at Llieva," by Joseph A, McCullough, will appeal to readers who like
lots of detailed blood and guts. Stevan is part of a force of fewer than
100 men left to defend a walled city against an evil emperor called The
Talon, who supposedly has the best magic defenses as well as countless
hordes. You'd think an evil emperor whose sole interest appears to be
conquering would budget for the latest weapons tech, but his purple-clad
minions have only arrows against Llievea's muskets. After a magic blast, the
defenders are forced to fall back to the Cathedral, where they are hoping
for the miracle. When the minions attack, Stevan must ring the cathedral
bells, though he doesn't believe in miracles... slight story, colorful
hack'n'smash.
The issue hits its high point with the third story, "There's a Hole in
October," by Todd McAulty. Those who read his debut story, the superb
"Haunting of Cold Harbor" in Black Gate #3, will be expecting another
riveting tale and this one does not disappoint. The time is a cold October
during which a local rash of child murders have taken place, the place the
Canadian side of the border just above Michigan, the problem a young man,
Pierre, who intends to cross the border with 1500 bux worth of "pure," in
order to solve his financial problems. Pierre is extraordinarily nervous
as he sits brooding in a coffee shop before commencing the final run to the
border, a nervousness much heightened by painfully realistic waking
nightmares of failure. This is not the time for Pierre to be approached by
a seven–year–old boy named Eric who begs for a ride, with the entire coffee
shop listening.
Pierre finds himself agreeing to take not just Eric but several other kids,
ranging from three to seven years old; he feels sorry for them, there are
those murders, and obviously their last ride had abandoned them flat. He
starts to drive, and about the time he discovers there is something not
quite right about the kids, they pass a horrible wreck—and the three–year–old
informs them that the dead driver is their previous ride... the pace
accelerates from there. McAulty's characters are memorable, his voice
sure, the story impossible to outguess—the ending carries well beyond the
last line.
And is tough to follow. Wise placement put S.C. Smith's "The Dead Man..."
next, a very short short just long enough to set the scene and unlimber
its punchline, which successfully breaks the tension following the McAulty story.
The exquisitely illustrated "Law and Justice," from Michael H. Payne, is
set in the world of his novel The Blood Jaguar. Leopard has just finished
handing over the Autumn to his beloved winter counterpart, and sets out to
visit a village elsewhere in this new Earth. The village is comprised of
animals that make buildings, signs, and jails, call one another 'Lord' and
'Lady'—evoking the whimsical non-logic of The Wind in the
Willows. Leopard comes across animal youths squabbling, one bullying, one
victim, and one defender. By the next morning, Leopard is surprised to
discover that the defender, goaded by the bully into attacking, has been
condemned to death. Lord Tiger, who represents Law, is there to oversee
the execution; Lady Squirrel, who oversees Justice, demands that the bully
be killed instead. Leopard, who doesn't want to see youth destroyed, is
forbidden to intervene, but compassion makes him desperate.
The story would probably best appeal to the same audience as Kenneth
Grahame's classic. Young readers would enjoy the animal children's voices,
and would overlook the patness of the resolution, which makes the other
avatars look less than intelligent, or the clichés (eyes blazing, smiles
touching things, and 'racist vitriol' among creatures of species, not race,
use of the word 'okay' far from any hint of America); the more
sophisticated reader will probably find the story pleasant but slight.
The writing in Jennifer Busick's "La Desterrada" is far stronger, as are
the characterizations; what kept an eminently readable story from being
outstanding were a couple of crucial logic flaws. 'John Martin' is a fire
magus, taken prisoner aboard a Spanish privateer, and given the choice of
death or service. Our magus, who was born in Massachusetts, has a bleak
future, but loyally determines to betray the privateers to the
English. When an English sloop attacks, the cannon-fire makes it nearly
impossible for the magus to act; by the time of the next encounter, the key
characters learn enough about one another, and their motives, to render
once easy choices difficult. The end is quite satisfying, despite those
logic flaws I mentioned. One concerned a promise, and the reason not to
trust it was so unclear it felt like auctorial manipulation. The second
flaw was far more common in stories set in our past, with the addition of
real magical talents: if humans had been born with such gifts, I do not
believe the Roman Catholic church, to name one religious tradition, would
have 'automatically' condemned female magi. It makes more sense they would
have found a way to incorporate such gifts, as they did literacy and
scholarship, and thus harness them. But the Church makes a convenient
scapegoat for story motivation.
"North," by Brian A. Hopkins, is a lovely story that ought to be reprinted
for young readers. It concerns Joey, who lost his eyes by age three from
cancer, and his mother by age six. His father took him to the north of
Canada to get away. A hike at Christmas begins with a pleasant and quite
instructive encounter with an Indian named Samuel. When disaster strikes,
Joey is the only one who can act. The tale is simple, the sensory details
vivid, and the father's and son's emotions resonate without being labored.
The idea behind "Barbarian Instinct," by Don Bassingthwaite, has been
popular at least since Mallory first set it in print with the sub-story of
Beaumains and Linet (and La Cote Mal Taile and Maledisant). Put a bitchy
female of class up against a stoic male who is loyal and true and throw
them into adventure—in a good writer's hands, the battle-of-the-sexes
chemistry can still work, especially for readers new to the
genre. Bassingthwaite starts a little heavy on the background data, and
his bitchy female, Cacia, tends to read somewhat shrill, but once the
adventure begins the pace picks up and the ending jumps the fence with
flair and wit.
"Two-Skins," by Shawn L. Johnson is a poignantly satisfying tale of a boy
forced into the arena to fight against a wild animal while humans watch him
die. Interspersed with his wait for what he knows will be his first and
last battle is the story of his people, who have been conquered by the
humans. One by one we get to know his family through the tales of their
coming-of-age rituals, while Ranu is brought to the arena, wounded, weak,
and alone, his family dead. We learn that Ranu failed his first attempt to
bond with his spirit animal, the Great Wolf—and it's a wolf sent to tear
him to pieces for the entertainment of the audience. Johnson keeps the
pace accelerating and the emotions intense straight to the end.
Winding up the fiction is an unabashedly purple reprint from the pulp era,
"Tumithak of the Corridors." No one writes like that any more, and perhaps
just as well ("…the steady beat and throb of some gigantic machine…") but
its quaintness, if unfamiliar, is part of its attraction for the reader
with more modern tastes.
The magazine rounds off with reviews of gaming, comics, books, plus a new
feature—a letter column. Do not miss the comic at the end, brought to you
by "Knights of the Dinner Table." If you are an inveterate fantasy reader,
make certain that your beverage of choice is placed upon the table, and not
imparting a healthy sip, or the rain in Spain will be delivered all over
your copy.
Sherwood Smith is a writer by vocation and reader by avocation. Her webpage is at www.sff.net/people/sherwood/. |
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