| Starship: Pirate | ||||||||
| Mike Resnick | ||||||||
| Pyr, 250 pages | ||||||||
|
A review by Paul Raven
Starship: Pirate is about the adventures of former Republic Navy Captain Wilson Cole after he has been busted from a court-martial
brig by the crew of his ship. Forced into going on the run by this breach of military discipline, Cole and his crew have fled into the
lawless Inner Frontier of the galaxy. The Navy is embroiled in a war with the Teroni Federation, and doesn't have the spare resources
to chase after an ageing ship with a half-complement of crew if it's too far out of their way. The corollary being that Cole can't
take the Theodore Roosevelt into Republic space, and hence has no immediate (and, more to the point, legal) solutions to the more
pressing day to day issues aboard ship –- where the next batch of fuel, round of pay-checks or shipments of food are going to come from.
As the title implies, piracy is the obvious answer. But it's not a simple answer, and the story follows Cole and his gang as they
discover that piracy isn't quite the easy romantic career that the entertainments portray it as. For persons with a military
background and strong ethical philosophies, it's not the sort of job one can leap into with abandon without compromising a huge
chunk of one's belief set.
Cole fits the bill; his court-martial offence was to save a planet at the cost of making fools of his superiors, so he's no stranger
to doing the right thing, no matter what. He's a charismatic leader: mellow and approachable, but with a core of steel when he has made
his final decision. In many ways he could be considered to be an embodiment of the US President whose name adorns his ship; one of
Roosevelt's better know aphorisms is "talk softly, but carry a big stick," and that encapsulates Wilson Cole's leadership style and
approach to problem solving almost perfectly.
The only problem being that we never really get to see him use the stick. The two categories most often applied to the
Starship series are "military SF" and "classic space opera," but Resnick's approach to his characters is remarkably
unlike the gung-ho heroics for which those sub-genres are best known. Indeed, Starship: Pirate is remarkable for the lack
of genuine action that takes place between its pages.
That's not to say nothing happens, though. Far from it; almost all the narrative is subsumed by dialogue –- dry, witty dialogue
at that –- and the prose has the feel of being almost cinematic, or perhaps televisual, in that there is almost zero reliance on a
third-person narrative point of view, and the characters banter and back-chat with the easy familiarity of sit-com scenes. Here's
Cole establishing the new state of affairs, as regards his command of the Teddy R.:
That's not going to be to everyone's cup of tea. Anyone used to the "New Space Opera" of the British school -- as exemplified
by Iain M. Banks, Alastair Reynolds and others -- will hunger for more scenery, more background; more "eyeball kicks." Resnick
avoids the need for explication and scene-setting by encapsulating everything in the reactions of his characters –- if they're
used to it, so then is the reader expected to be. To put it another way, this is "show, don't tell" on steroids.
Another difference from the newer iteration of space opera is the calm dismissal of hard science. Ships zip about the Galaxy
at multiples of light speed and, during the one major battle scene toward the end of the book, actions are taken to dissipate
a lethal particle beam aimed at a planetary population centre that will stretch the credulity of anyone with the most basic
grasp of physics. But Resnick hasn't tried to pen a hard SF novel; such concerns are more than secondary to his examinations
of what happens when a fundamentally good man is placed in an intractable situation.
For Wilson Cole is a rare bird –- a military hero who thinks his way out of trouble whenever possible. It seems that this is a
deliberate attempt by Resnick to subvert a genre that, while viscerally thrilling, rarely addresses the deeper implications and
ethics of conflict in a universe that isn't painted black and white. There is much to be lauded in this approach -- a more
mature and thoughtful way of presenting the classic hero figure.
The downside being that Cole thinks his way out of problems before they occur, and Resnick is at pains to make it explicit:
Nor are there any occasions where Cole lets passion rule him, even when the situation would make it not only excusable but
inevitable –- he's that little bit too stoically perfect, despite his moments of self-doubt, and his lack of flaws makes it
that much harder to believe in him fully as a character. Proceedings might have been livened by more emergent crises and spur
of the moment thinking –- although it's interesting to see Socratic dialogue being used as a tool to drive plot, as Cole and
his crew whittle down the pile of unpalatable options to find a niche for themselves where they can survive –- and maybe
even thrive -- without compromising their ethics.
Also worthy of note alongside the philosophical underpinnings of the novel are the literary allusions Resnick deploys. Cole and
his crew are forced by expediency into dealings with a big-league fence, an alien with a Charles Dickens fetish who has named
himself David Copperfield. Cole's hobby of reading classic Old Earth literature serves him well at their first meeting;
keeping to the underworld tradition of going by assumed names, he instantly endears himself to Copperfield by naming
himself after another character from Dickens's novel: Steerforth, Copperfield's closest friend from school.
How much the reader is meant to infer from these chosen names is unclear. Copperfield, like the character he is named for,
learns the value of choosing his allies more carefully as the story progresses. But Cole's choice of the appellation Steerforth
seems to have been an ironic one –- Dickens's Steerforth has little discipline of the heart, and is almost a complete
inversion of Cole's thoughtful and considered approach to life. Perhaps, as the name is chosen by Cole himself, the reference
is meant to reflect his own self-doubt, which manifests occasionally as uncertainty and moral dilemma, only to be diffused
by the almost unthinking hero-worship of his loyal crew.
So, Starship: Pirate is a curiosity; a surprisingly thoughtful novel dressed in the clothing of classic SF
adventure. If Resnick's aim with the series is to bring a breath of fresh air to the military sub-genre, he can be said
to have succeeded. But in doing so he has created books that sit uneasily in their categories; aficionados of all-action
stories will be disappointed by the low body count and lack of battle scenes, while fans of more modern space opera will
find the lack of hard science and descriptive detail leaves them unfulfilled. If there is an as yet unexploited market
between those two poles, however, Resnick is set to capture it single-handedly, in a well-planned bloodless action
of which Captain Wilson Cole would doubtless approve.
Paul Raven is a dishevelled library assistant from the south coast of the UK. He likes poetry, science fiction stories, music with guitars and girls with tattoos. His friends play a game that involves them buying him drinks and then steering the conversation round to space colonisation or neural prosthetics. Drop by his web site at the Velcro City Tourist Board | |||||||
|
|
If you find any errors, typos or other stuff worth mentioning,
please send it to editor@sfsite.com.
Copyright © 1996-2013 SF Site All Rights Reserved Worldwide