| The Skein of Lament | ||||||||
| Chris Wooding | ||||||||
| Gollancz, 405 pages | ||||||||
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A review by Victoria Strauss
Well. Now that I've got that out of my system, The Skein of Lament is indeed an original fantasy in a unique setting. In the
previous installment, the realm of Saramyr -- whose noble families have become dependent on the magic of the Weavers, sorcerers who
wear witchstone-infused Masks that grant them great power, but also turn them into twisted, loathsome, perverted creatures -- was
torn by civil war over the succession of the young Heir-Empress Lucia, who also happens to be an Aberrant, possessor of a natural
magical talent that the Weavers have taught the people of Saramyr to fear and detest. In a daring coup by a secret resistance
movement, Lucia was snatched from the jaws of an assassination plot and brought to the haven of the Xarana Fault, where outcasts and
outlaws of all kinds have made a kind of alternate society. There the resistance dug in, building its strength, waiting for the time
to be right for action.
The Skein of Lament opens five years after Lucia's rescue. The Weavers' influence on the nobility of Saramyr has become a
stranglehold, and the blight their witchstones have brought upon the land threatens full-scale famine. Though the resistance's reach
now extends throughout Saramyr, it's no closer to uncovering the Weavers' secrets, and still not strong enough to openly oppose
them. Lucia, who has grown into a fey young woman, is the resistance's titular leader, a semi-mythic role she seems passively to
accept, though her mysterious talents, which even she doesn't fully understand, seem to hint at a different destiny. Kaiku, the young
noblewoman who was drawn into the resistance by the murder of her family, and has vowed vengeance upon the Weavers, is now an
experienced fighter; but she continues to refuse to submit her powerful Aberrant gift to training, despite the urging of Cailin,
leader of the enigmatic Red Order (an organization of female Aberrants who are able to naturally work the magic the Weavers can
only access through their Masks). Mishani, Kaiku's childhood friend, has also become an important member of the resistance; her
talents are political, not magical, but formidable just the same. And Asara, the shapeshifting being who feeds on the life-essence
of her victims, pursues her own mysterious ends -- one of which involves working for the Red Order, which may have an agenda it has
not revealed to the other resistance leaders.
When a spy returns from the dark continent of Okhamba with a stolen document, the shocking truth about the Weavers' witchstones
is revealed: they are not of the earth at all, but fragments of a fourth moon, Aricarat, the three moon sisters' dark brother,
who millennia ago was destroyed and fell in pieces to the earth. For the last several centuries the Weavers have been trying to dig
those pieces up. Simultaneously, the resistance makes a terrible discovery: the Weavers have come to Xarana Fault, concealing their
presence behind a magical barrier. What's their purpose? Does it have anything to do with the closed, menacing barges that have
recently been plying the rivers of Saramyr? Kaiku, in company with an unusual Okhamban man named Tsata, is dispatched on a dangerous
mission to find out. Meanwhile, the Weavers' plan of political domination proceeds, their goal being nothing less than the direct
rule of Saramyr through a puppet Emperor. But they themselves may be only puppets of a greater intelligence. And Lucia, whose strange
talents link her not just with the world but with numinous dimensions beyond ordinary human perception, makes a terrifying
discovery -- that the earthly war to come is a pale reflection of a far more deadly conflict.
The Skein of Lament is a more mature work than its predecessor. The excesses that I found distracting last time
around -- the over-elaborate prose style, the abundance of description, the gratuitous action scenes -- have been tamed, and now serve
the story very well. Wooding brings the distinctive, Asian-flavored world of Saramyr to vibrant life, from the teeming cities to the
spreading plains to the strange and varied landscapes of the Xarana Fault; there's even a side trip to another continent, a jungly heart
of darkness that not only allows Wooding to build a strikingly different setting, but to sketch the complex history of present-day
Saramyrrhic society. A convincing sense of cultural context underpins the narrative; Saramyr isn't one of those monolithic fantasy
societies, which seems to have existed forever without significant alteration, but a civilization that has developed and changed over
the centuries, and itself supplanted something older. Interesting legends and religious mythology add further depth. The complicated
political machinations of the nobles and the Weavers are also well-drawn, with crosses and double crosses abounding. This is a novel
in which evil is truly larger than life, and no one, not even the otherwordly Lucia, is entirely free of base or selfish motives.
Old characters return -- Mishani, who plays politics with nerves of steel and a will of iron; Kaiku, tough yet vulnerable, with
believable flaws and failings, who has come a long way from the sheltered young woman she was at the start of the series, and continues
to grow and change in this volume. There are also a number of intriguing newcomers, including Tsata, the tattooed Okhamban man who
accompanies Kaiku on her mission. He too has a distinct cultural background, entirely unfamiliar to Kaiku; initially they have great
difficulty in understanding one another, but a bond slowly grows between them. This is not at all a romantic novel -- grime and grit
are the order of the day, and Kaiku is partial to one-night stands -- but a romance is hinted here, and perhaps will develop in the future.
As before, the action is intense, with exploit piling on adventure virtually nonstop throughout. Toward the end, this becomes a
little wearying -- possibly because there are several story threads to bring to separate climaxes, and in intercutting between them
all Wooding skips big chunks of time, which saves a lot of narrative but also necessitates capsule explanations or flashbacks each
time we rejoin the action, in order to explain what we didn't see. For me this had the opposite effect to the one intended: rather
than being breathlessly driven along through the final chapters, I found myself pausing more often. I'm aware that this is at least
partly my own personal taste; I nearly always have trouble with narratives that attempt to create the illusion of simultaneity by swiftly
intercutting between a number of ongoing scenes. Then again, this is a very difficult technique to carry off.
The Skein of Lament is not a stand-alone novel, but the plot is self-contained enough, and the backstory organically-enough
included, that a new reader probably could catch on without too much difficulty. Threads left dangling at the end open new mysteries
and suggest many interesting adventures to come in the final volume of this enjoyable -- and, yes, very original -- series.
Victoria Strauss is a novelist, and a lifelong reader of fantasy and science fiction. Her most recent fantasy novel, The Burning Land, is available from HarperCollins Eos. For more information, visit her website. |
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