Arena | |||||
Karen Hancock | |||||
Bethany House Publishers, 393 pages | |||||
A review by Suzanne Krein
Too late, Callie discovers that she cannot back out from the experiment. Angry, she refuses to listen to the
instructions that will help her to complete the obstacle course. "I'll have no choice but to deposit you on-site,
utterly unprepared," her instructor says. Before Callie can ask what this means, her world dissolves into
nothingness. She "wakes up" in an alien world: the Arena.
The Arena is a frightening place filled with dangerous traps and evil alien beings. Callie's only hope to traverse
the Arena and return to Earth is found in "the manual." This cryptic instruction book provides some readable information
plus whole sections of pure gibberish. Callie learns from "the manual" that she is supposed to stay on the white road;
leaving this path could lead to disaster. The white road is supposed to lead her to the safe havens, the Gates, and,
eventually, to a way home.
Though Callie thinks she is following the white road, bad choices lead her down the wrong path. She meets up with other
travelers, including Pierce, who saves her life from the harries and brings her to his ragtag group of friends. Callie
is confused. Should she believe "the manual" and try to find the white road again or should she travel with Pierce
and his friends who plan to find their own pathway to home? Who are the aliens who brought her to this place? Is the
Arena intended for her benefit or to bring suffering to her and to the others?
As you travel along with Callie and her companions through the Arena, there is always an interesting twist or
challenge around every corner. Each chapter leads you to want to read the next, because you have to find out what
will happen to Callie and her friends. Just when you think you may get to catch your breath for a moment, something
unexpected happens that leads Callie into another dangerous confrontation.
Arena is an allegorical science fiction story about making the right choices in life. Callie and the
other travelers in the Arena face physical, mental, and spiritual challenges. Only the correct decisions along the way
provide an exit back to Earth. Wrong choices can lead to pain, suffering, and death.
Reading Arena provides an entertaining experience with an added punch. I found that I was evaluating my own
decision-making process as I watched Callie make good (and awful) choices. Callie's journey has a familiar ring to
it that parallels the spiritual journey that many of us travel on.
In Arena, Karen Hancock's first novel, she succeeds where many others have failed -- she has placed human
characters in an alien world where the unbelievable becomes totally believable. I'm looking forward with great
anticipation to reading more of her writings.
Suzanne Krein is a free-lance curriculum writer with a life-long passion -- reading and writing science fiction, especially Christian science fiction. She lives with her family in Fredericksburg, Virginia. |
![]() ![]() ![]() ![]() ![]() |
If you find any errors, typos or anything else worth mentioning,
please send it to editor@sfsite.com.
Copyright © 1996-2014 SF Site All Rights Reserved Worldwide