| Dune: The Battle of Corrin | ||||||||
| Brian Herbert and Kevin J. Anderson | ||||||||
| Tor, 623 pages | ||||||||
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A review by Kilian Melloy
The Battle of Corrin follows up on The Butlerian Jihad and The Machine Crusade as the third in a
trilogy of novels, collectively titled Legends of Dune, that both take their cues from the six Dune books
by Frank Herbert, and provide a platform and more detailed back-story for the original novels. Brian Herbert -- son of
Frank -- and co-writer Kevin J. Anderson also write toward their own earlier prequel trilogy, Prelude to Dune.
There's a nice parallel in the stories and titles of the first two books in the Legends of Dune triptych. The
human "jihad" of the first book is a revolt of human slaves led by Serena Butler, mother of a murdered child named
Marion. Humanity on planet Earth is dominated by "thinking machines," whose artificial intelligence is centralized in a
main computer program called Omnius. Serena's son is the victim of a robot's unfeeling, casual tossing of the child from
a rooftop, and the murdered child becomes a religious figure, much like the crucified Son of God thousands of years
before -- and a flash-point around which humanity rallies to free itself from the tyranny of Omnius and his empire
of "Symchronized Worlds." In The Machine Crusade, the battle against Omnius continues, as a league of free human
worlds chips away at Omnius, outwitting his machine-perfect automated warships and his unending capacity to produce
weapons with old-fashioned human inspiration. No one is more adept at exploiting Omnius' machine-mind literalness and
lack of tactical innovation than Vorian Atriedes and his fellow jihadi, Xavier Harkonnen.
Now, in the third book, the war against Omnius is all but won -- with a heavy emphasis on that "all but." Humanity has
managed to pin Omnius down on Corrin, the last remaining Synchronized World, and has established a heavy military presence
to guard over the last copy of Omnius' "evermind." Also on Corrin with Omnius is Erasmus, an independent thinking machine
whose studies of humanity include analyses of mortality, disease, pain, and suffering -- but also explorations of art,
music, and even family. Erasmus has adopted and trained a human male, named Gilbertus, from childhood, instructing him
in mental exercises and self-control until Gilbertus is nearly as mentally well-organized and formidably capable as a
thinking machine himself. (When Erasmus starts calling him by the pet name of "my Mentat," a crucial piece of the Dune
puzzle snaps into place -- as several large pieces do in this long, complex novel.)
Though Xavier Harkonnen sacrificed himself and his good name, in The Machine Crusade, he is hardly forgotten. Much
of The Battle of Corrin takes place nearly a century after The Machine Crusade, but Herbert and Anderson
provide narrative continuity in the person of Vorian Streides, whose father (a cyborg tyrant who has taken the name
Agamemnon for himself) subjected him to a thinking machine-developed cure for aging long ago. At the age of 112, Vorian
still looks about thirty (and his libido, as attested to by the many children he has sired around the galaxy, has
stayed as youthful and vital as the rest of him). When the grandson of his old brother in arms Xavier adopts the name
Harkonnen for himself as a defense for the political lies of expedience that the Army of the Jihad have accepted as
truth, Vorian rewards his loyalty with protection from on high. Thus do the families Atriedes and Harkonnen continue
to defend free humanity from the depredations of Omnius, who has not yet given up the war.
While the government for the League of Worlds hang out on planet Salusa Secundus, the League's capital planet, and do
their best to ignore the threat posed by the now-contained Omnius, the Evermind's partners in war crimes keep their
villainous imaginations in top form. A human collaborator named Yorek Thurr has squirreled himself away on Corrin
also, and where Omnius' talent for creative chaos fails him, Thurr -- insane to begin with and even more of a lunatic
after receiving anti-aging treatments -- proves himself murderously adept at dreaming up new ways to cripple the
League, first with a biological weapon that brings the League to its knees, and then with tiny, self-replicating
machines -- "piranha mites" -- that whir around like a cross between killer bees and buzz saws, literally pulping any
human being in their path.
Herbert and Anderson take an absolute delight in the vast size of their creative canvas, gleefully folding the causes
of the deadly engineered diseases into their fictive galactic civilization with the resultant effects: a virulent,
violent, and irrational anti-technology cult that rises from the cooling ashes of the jihad. The obscene
self-destructive nature of the cult is matched only by the perversity of the politicians who embrace it as a means
to consolidating their power base -- and the resonances the novel's cult coruscates with are a match for our own
perilous, real-world flirtation with turning government over to extreme strains of religion. But this is only one
surface effect of the authors' clever plotting, because they also set the tone for the Dune novels to follow,
thousands of years afterwards. The origins of Mentats is not the only surprise The Battle of Corrin has to
offer; we're also given the founding of what will become the Bene Gesserit order, the almost inadvertent creation of
the first of the Spacing Guild navigators, the forging and affirmation of the ferocious code of the Free Men ("Fremen,"
by the time of Paul Atreides) of the Arrakis deserts, and the genesis of the bad blood between houses Atriedes Harkonnen and Atreides.
This artful prequel expands enormously on Frank Herbert's original vision while staying true to its tone. There
is something of a departure from the sci-fi eco-novel that was the original Dune, to zippily burnished space
opera, but that's nothing that the elder Herbert didn't do himself in the five Dune sequels he penned. It's true that
the book has an episodic feel to it, and that the episodes tend to feature the same cast of characters -- Vorian Atreides
in particular is forever the hero at the heart of the action, but there are other pivotal figures as well who act
as magnets for watershed moments -- and the fast, agile plotting of The Battle of Corrin is sometimes undercut
by an infatuation with adjectives (every sentence seems to include something celestially purple and throbbing along
the lines of, "the machines' evil plans," or "the cymeks' diabolical, nefarious deeds"... okay, I exaggerate, but only
by the barest shade). There's also an inattention to scientific details (just how does an anti-aging regimen manage
to counteract, say, the cumulative effects of everyday consequences of metabolism like free radicals and chromosomal
damage? -- and how do those non-space-folding ships get around problems like the unforgiving constant which is the
unsurpassable speed of light?), but the richness of the many plot strands, and the meticulous way in which they are
all wrapped together at the end more than makes up for it. The most potent surprise might just be that aforementioned
notion of scaling history, because the Dune books all share a common theme: no matter where in the galaxy humanity
might venture, and what novel mental and physical forms mankind might adopt, the dictates of power and family and
politics will forever be the same. Now twelve books long and spanning something like ten thousand years, the Dune
saga transcends Star Trek-like simplicities of optimism for human evolution or even Star Wars-style certainties of
the cycles of good and evil triumphing over one another. The future, according to Dune, is marvelously sloppy and
complicated, with every seeming end game serving as a new opening chapter for something both fresh and familiar.
Kilian Melloy is the Editor at Large for wigglefish zine, and a columnist and reviewer for EdgeBoston.com. Hoping to make a living at this some day, for the moment Kilian is thrilled just to be talking to the creative, intriguing people he has the chance to interview for these and other web publications. |
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