| The Game | ||||||||
| Diana Wynne Jones | ||||||||
| Firebird, 192 pages | ||||||||
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A review by Rich Horton
The heroine is Hayley Foss, an orphan living in London with her Grandparents. Her Grandma is a stickler for rules, and hardly
ever even lets Hayley out of the house. When Hayley meets a curious pair of musicians she calls Flute and Fiddle on an excursion
with the maid, her Grandma goes ape, and sends Hayley off to the family castle in Ireland. There she meets a grand assortment
of cousins and aunts -- though oddly enough no uncles. Some of the cousins are annoying, particularly Tollie, a boy her own
age. But some are rather nice, such as the cute older boy Troy, and the nice older girl Harmony, who organizes something
all the cousins play called The Game.
Hayley is confused at first, but makes a mark fairly quickly by unplugging the gutters. And she plays The Game like a
natural. It turns out The Game involves something called "the strands," which we learn are paths to the "Mythosphere" -- the
collective set of stories people have told. (I was reminded of the "Noosphere" in Matthew Hughes's Guth Bandar stories (now
united as the novel The Commons), and also of Jones's oft-repeated idea of a multiverse.) The players travel along
the strands, into myths and stories, to retrieve objects from the stories, such as a scale from a dragon.
Hayley's journeys along the strands soon reveal to us that her family is actually something special -- they seem to all
be gods and demigods from the Greek myths. And they are all under the rather sinister sway of Uncle Jolyon. Hayley, of
course, is central to resolving the problem of Uncle Jolyon, and the way he keeps the family from living natural
lives -- or at any rate lives as natural as Greek gods and goddesses ever lived!
It is all quite a lot of fun. The character's names are all significant, and I enjoyed decoding them -- I admit I missed
the significance of Hayley's name until Jones's afterword revealed all!
The plot is nice enough but a bit thin, a bit abruptly resolved. I actually think the story could have supported a
full-length novel of 50,000 words or so. Diana Wynne Jones is truly a treasure, and every one of her stories is to be
cherished. The Game is very enjoyable -- I wouldn't place it in the top rank of her works, but I certainly
recommend reading it, no matter what your age.
Rich Horton is an eclectic reader in and out of the SF and fantasy genres. He's been reading SF since before the Golden Age (that is, since before he was 13). Born in Naperville, IL, he lives and works (as a Software Engineer for the proverbial Major Aerospace Company) in St. Louis area and is a regular contributor to Tangent. Stop by his website at http://www.sff.net/people/richard.horton. |
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