House of Suns | ||||||||
Alastair Reynolds | ||||||||
Gollancz, 512 pages | ||||||||
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A review by Paul Kincaid
In this, his latest novel, for instance, his (human) heroes are millions of years old and regularly circumnavigate the
galaxy, they have the technology to safely enclose a sun that is about to go nova, and they are about to get involved in a
conflict whose origins lie eons before and whose resolution will extend to another galaxy.
Yet for all that we are constantly being hit between the eyeballs with some new manifestation of bigness, this is actually
a rather small scale story much of it taking place in a restricted planet-bound setting. If Reynolds' previous novel, The
Prefect, was a police procedural set in space, House of Suns is a tale of family intrigue and betrayal.
The family concerned is the Gentian clan, otherwise known as the House of Flowers. Six million years before, the founder of
the Gentian line had herself cloned, and her offspring were sent out to explore the universe. Effectively immortal, and using a
variety of cryogenic and time-dilation technology to get them through the vast emptiness of interstellar time, the members
of the House of Flowers go their separate ways but after each circuit of the galaxy they meet up again to share their
memories. Though it is never explicitly stated, it is clear that information is the currency of the innumerable
human-descended communities that make up this populous galaxy, and what the various members of the family learn, share
and pass on has made them wealthy.
In particular, we follow Campion and Purslane (all the members of the House of Flowers are named, inevitably, for plants) who
are, if not exactly renegade, then at least lax in their observance of family rules. They are, for example, already fifty
years late for the latest family reunion, and, more heinous still, they have fallen in love. It would seem that two family
members travelling together rather than going different ways appears to be the biggest crime in the book, though frankly
the idea of willingly contemplating millennia without human company makes them distinctly non-human to my mind, and the
fact that this does not seem to occur to Reynolds is a clue to the sense of inhumanity generated by so much of his large
scale work. Nevertheless, Campion and Purslane are making their way towards the rendezvous with a passenger they have
failed to deliver to the Vigilance (a vast but unwelcoming interstellar library and research centre) and, after using
the family name to con a new ship out of one being they meet, with a mysterious machine man who appears to have been
in stasis for millennia. They hope their passengers will avert the wrath of the family.
There are problems along the way. The first passenger dies in suspicious circumstances, and the finger points at Hesperus,
the sapient robot whose mission also seems to involve the Vigilance. But then all this is forgotten when they pick up a
distress signal from the rest of their family: the rendezvous has been attacked by unknown enemies, using a huge and
outlawed weapon. Campion flies straight into the scene of devastation, triggering an ambush that he only escapes with
the aid of Hesperus, who is nearly killed in the process; but along the way they rescue a handful of Gentian survivors,
and some of the attackers they managed to capture.
At this point, they travel to the planet where those who escaped the massacre have gathered, and the scale and pace of the
novel abruptly comes down to earth. Ever since Pushing Ice, at least, Alastair Reynolds has been working hard to
improve characterisation, to explore the human motivation of his players. And he has succeeded; the romance between Campion
and Purslane is as believable and at times as affecting as anything else he has written. We like these characters, we
enjoy spending time with them, we wish them well. Nevertheless, when the story comes down to the ground, when Reynolds
abandons his usual arsenal of vast distances, huge tracks of time, monstrous artefacts, something goes out of the novel.
During the roughly half of the novel that takes place on Neume, we have jockeying for power among the remnants of the
Gentian family, we have debates about torturing the enemy prisoners, we have an encounter with a vast dispersed
intelligence known as the Spirit of the Air, we have a murder, we have the discovery that the attack was somehow
prompted by something that Campion had discovered on his own visit to the Vigilance, and we learn that there is a
traitor in the Gentian family. All of this would be more than enough plot for many another novel, but here it feels
as if Reynolds is dragging his feet.
Suddenly, two rogue robots kidnap Purslane and Hesperus and we are off on an epic interstellar chase. Just as suddenly
the plot kicks free of gravity and flies off towards a resolution that neatly reveals the traitor, raises the spectre
of a galaxy-wide war between humans and machine people, and incorporates a stunning journey to Andromeda. In space,
Reynolds can be space operatic -- and it's still what he does best.
House of Suns is a novel with three narrative voices: Campion and Purslane narrate alternative chapters, while
each section of the novel is introduced with a passage narrated by Abigail Gentian, the founder of the line (I will
come back to her shortly). This is a technique that has a number of problems. For a start, Campion and Purslane spend
most of the novel together, so that until the climax the alternating chapters don't actually show us anything different.
More seriously, the voices of male Campion and female Purslane are indistinguishable, and both are indistinguishable
from Abigail Gentian. Is Reynolds making the subtle point that, as clones, these are all the same person anyway? If
so, he actually does nothing with the idea, and the point could have been made as well without the exchange of
narrative duties. I suspect, rather, that Reynolds has got hooked on multiple narrative strands, a technique he has
used repeatedly before, and has followed it regardless of the fact that in some instances, as here, it can be more
harmful than helpful to the novel.
If he had to pursue this device, it might have been more interesting if one of the narrators had been Hesperus, a
character who is remade several times during the course of the novel. Such a choice would have emphasised the fact
that in an information-rich universe this is a story about what is not known. Hesperus has had his memory of his
original mission wiped. Campion and Purslane edit their own memories to try to hide their romance from the Gentian
line. Campion has excised his own memories of his visit to the Vigilance, so cannot understand why he is the focus
of attack. One of the non-Gentian characters on Neume is being kept in ignorance of the fact that his entire world
has been wiped out. The House of Flowers was attacked by the House of Suns, of whose existence no-one was previously aware.
Abigail Gentian can never remember the name of her young playmate/rival. And in the end the whole novel turns on
events that had been wiped from the collective memory of the Gentian family. Yet because the focus of the novel is
so relentlessly on the attractive if often feckless pairing of Campion and Purslane, this fascinating stress on
knowledge and ignorance, memory and forgetting, is underplayed.
As for Abigail Gentian, we see her as a young girl back in what is known as the "Golden Hour." She lives alone except
for servants on an asteroid that has been almost completely taken over by an ever-changing house that is, like the
Winchester Mystery House, being constantly rebuilt at the behest of her now incurably insane mother.
Every so often she is visited by a playmate of her own age, but whose name she never remembers. Together they play
an immersive fantasy game in which, for a while, she is trapped. Other than introducing us to the founder of the
Gentian line, it always feels as if these sections are meant to resonate with what comes later, either counterpoint
or in some way explain the events of six million years later. But this resonance never comes. Instead we witness
Reynolds straining, rather unconvincingly, with a faux-fantasy tale that is completely divorced from all that goes around it.
In other words, whenever Reynolds narrows the focus, he fumbles. But that's not why we read him. We read him for
the wide-screen baroque he carries off with such élan, and in that House of Suns is no disappointment. There's
enough here that is big, brash and bold to keep any space opera fan well satisfied.
Paul Kincaid is the recipient of the SFRA's Thomas D. Clareson Award for Distinguished Service for 2006. His collection of essays and reviews, What it is we do when we read science fiction is published by Beccon Publications. |
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