| Shadowrun: Technobabel | |||||
| Stephen Kenson | |||||
| Roc Books, 167 pages | |||||
| A review by Alexander von Thorn
It's impossible to completely avoid clichés in a setting
which is based on both the cyberpunk genre and commercial fantasy; the
fact that it's a gaming world requires authors to go out of their way to
draw on and explain the common themes. Stephen Kenson doesn't avoid these;
instead, he embraces the archetypes of this milieu with gusto.
The first-person narrator discovers that he is a techno-shaman who
takes the name of Babel. In true shamanistic custom, he undergoes a kind of
spirit quest where his old personality dies and he is reborn anew; this
explains the amnesia. But unlike traditional shamans who interact with
spirits of nature and magic, a techno-shaman interacts directly with the
Matrix, the global computer network, summoning the sentient spirits of the
cyber-world. The techno-shamans, few that they are, have an ability to
interact directly without the Matrix, without the need for sensory
interfaces to mediate. This ability threatens the power of the world's
megacorporate elite. So the megacorps find a way to infiltrate the
secretive Netwalker tribe.
Technobabel has all the elements: corporate
intrigue in orbital habitats; the eldritch schemes of dragons and immortal
elves; the society of the urban tribals of the Rox, a section of the Boston
sprawl abandoned by the corps; venal fixers and darker figures of the
underworld; and a team of multiracial Shadowrunner commandos on an
extraction mission with unexpected results. There is a power behind events
even more secretive and all-powerful than the wealthiest megacorp or the
wiliest dragon, but even this power is partly thwarted.
The use of first-person perspective is appropriate where the
narrator's experience or perceptions are very different from the norm; this
is certainly the case in this story. Only a few sections are written in
first-person; in fact I was disappointed that the author lapsed into third
person later in the story when describing the Babel character. Although
there are more viewpoint characters than I would prefer, most of them hold
onto the perspective for complete chapters. The writing style is economical
and fast-paced, which suits an action story. A good touch is the use of
quotes and commentary at the beginning of chapters; this is a Shadowrun
motif, but it is only used lightly here, and works well. There are chunks
of exposition, but they are handled well and don't interfere with the
storytelling, while bringing up to speed readers who aren't familiar with
the Shadowrun universe. The setting of a gaming world may be somewhat
constrained, but the author has a secure command of the material; I was
surprised to learn that this was his first novel. The back of the book has
a chapter from Wolf and Raven, an upcoming Shadowrun novel by Mike
Stackpole.
Technobabel is a striking novel of intrigue and
mysticism. I think it's a must-read for Shadowrun fans, and a very good
example of the narrow sub-genre of cyber-fantasy. I am definitely looking
forward to more novels from Stephen Kenson.
Alexander von Thorn works two jobs, at The Worldhouse (Toronto's oldest game store) and in the network control centre of UUNET Canada. In his spare time, he is active in several fan and community organizations, including the Toronto in 2003 Worldcon bid. He is also a game designer, novelist-in-training (with the Ink*Specs, the Downsview speculative fiction writing circle), feeder of one dog and two cats, and avid watcher of bad television. He rarely sleeps. | |||||
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