WYRM | ||||||||||||
Mark Fabi | ||||||||||||
Bantam Spectra Books, 512 pages | ||||||||||||
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A review by Steven MacDonald
Except, of course, this is no ordinary virus. Soon it begins popping up in systems across the globe -- and revealing
an alarming sense of growing self-awareness. Michael tracks the virus back to the mysterious hacker and game designer
Roger Dworkin, who created it for use in an online MUD (multi-user dungeon) so real
it could kill. Eventually Michael and his team must enter the now-lethal game, in a race against time to stop a virus that
has seized control of the Internet and threatens to cause a Millennium Crash that will bring new meaning to the phrase.
WYRM is an intriguing foray into the state of the art of computer technology. What
begins as a virus hunt leads to a sensory roller-coaster ride
on the Internet. Plunging the depths of various mythologies, Mark Fabi
presents us with a sharply-realized picture of Fantasy Role Playing on the Web. The first time the role-playing element
was introduced it was almost like reading a separate book, yet it quickly blended with the main storyline.
The dialog is witty and intelligent, and I lost count of the number of times I laughed aloud.
WYRM offers up heady speculation into the nature of the mind, and how it might lead to artificial intelligence.
What I like most about this book is the smooth mix of seemingly
unrelated disciplines. Somehow hacking, FRP, AI, and mythology all come together.
If I say anymore, I'm afraid I will ruin the story. Read it.
Steven MacDonald developed an abiding interest in the Fantasy/SF genre at the tender age of 14, when he chanced upon a copy of Analog. He's lived on a steady diet of F&SF ever since. |
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