Elidor | ||||||||
Alan Garner | ||||||||
Magic Carpet/Harcourt Brace, 173 pages | ||||||||
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A review by Victoria Strauss
In the middle of an urban wasteland -- a vast city slum razed to make
way for new construction -- three brothers and a sister discover a
ruined church. Playing with a football they've found, they kick it
too high, and it vanishes through one of the church's broken
windows. One by one the children go off to look for the ball, and
fail to return. At last Roland, the youngest, follows his
siblings, only to find himself inexplicably transported to another
world: Elidor, once a place of light and magic, now dark, sick,
and dying.
Roland meets a warrior, Malebron, who tells him of the Darkness
that has overtaken Elidor, and seized all but one of its four
Castles and four Treasures. The Darkness holds the Treasures in
the ancient mound that is its stronghold; it has also captured
Roland's sister and brothers, each of whom was transported to
Elidor as Roland was, and entered the mound in an attempt take the
Treasures back. Roland is Malebron's last hope. If Roland can
succeed in bringing both the Treasures and his siblings out of the
mound, the children must guard the Treasures against the Darkness,
according to the instructions of an ancient prophecy. As long as
the Treasures are safe, Elidor won't completely die. But light
will not return to Elidor until the second part of the prophecy is
fulfilled, and the Song of Findhorn is heard across the land.
Roland does succeed. Pursued by the forces of Darkness, the
children escape back into their own world, where they find a safe
place to hide the Treasures. Time passes; almost, they forget
their strange experience. But then it becomes clear that Elidor's
Darkness is still hunting them. The final piece of the prophecy
must be fulfilled, or all is lost. But who is Findhorn? Where is
he? And how can he be made to sing?
Like all Garner's novels, Elidor is steeped in legend and
folklore -- in this case, the story of Childe Roland, whose sister
(Helen, as in the book) and two brothers vanish into Elfland while
seeking a lost ball, and must be rescued from an enchanted mound.
There are also echoes of Browning's poem Childe Roland,
whose narrator's nightmare journey through a blighted land is
strongly recalled in the struggle of Garner's Roland when he first
crosses into Elidor. Passing these mythic elements through the
lens of his imagination and weaving them together with a story in
real time, Garner creates a tale in which the eclipse of Elidor
subtly comments on the darkness of our own world, on the decay of
cities and the indifference of people who draw their curtains
rather than respond to a cry for help.
Gorgeously written and thematically fascinating, Elidor is
less successful as a piece of fiction. The beginning, in which the
children pass into Elidor and escape from it, is enthralling, as is
the ending, where the process is reversed and elements of Elidor
pass into our world. The mid-section, however, in which the
children try to figure out how best to hide the Treasures and
(except for Roland) begin to forget what happened to them, is much
less strong. The characters of the children -- again with the
exception of Roland -- aren't well-differentiated, a thing that
doesn't matter so much in the high fantasy sections of the book,
where stark imagery and swift action carry the story, but
diminishes interest once the children become the main focus of the
narrative. With homemade transistor radios and birthday parties and
the children's good-natured but oblivious parents, it all feels a
bit too Enid Blytonish.
Elidor seems to end on a tragic note, with Elidor restored
and the children left behind in the urban wasteland where the story
began. On the other hand --
Victoria Strauss is a novelist, and a lifelong reader of fantasy and science fiction. Her most recent fantasy novel, The Arm of the Stone, is currently available from Avon Eos. For an excerpt, visit her website. |
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