| The Shadow Isle | ||||||||
| Katharine Kerr | ||||||||
| HarperVoyager, 368 pages | ||||||||
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A review by Tammy Moore
Katharine Kerr doesn't do previously's. She doesn't do easy either. From the very first novel in the series,
Daggerspell, the Deverry world has been a rich and fully realized one, where the web of influence cast by politics,
magic and religion stretches from Dun Deverry to the Westlands and a strand touched by a free-spirited bard in one place
can influence a gwerbret's plans on the other side of the country. Fourteen books on and the influence of alliances,
debts and blood-feuds -- that involve not just nations but other races, and can carry from one life to the next -- run
through the novel like strung wires; the reader just has to wait and see which is to be plucked next. Add to that the
fact that the cast of characters includes those who have died and been reborn, sometimes more than once and sometimes
changing from enemy to ally in the process, and in the hands of a less accomplished author it could be a
disaster. Katharine Kerr, however, navigates the world with a surety of touch that can't just be down to a continuity
bible (even one as thick as Deverry's must be by now); she doesn't just remember events she recalls the tone and
language that evoke setting and character. Characters such as Jill and Rhodry, who have been born and died many times,
caught on a snarl of fate for centuries, remain both recognisable and unique from one incarnation to the next.
In The Shadow Isle we return to a Deverry massing for war with the Horsekin, a common enemy for the Mountain Folk,
Westfolk, Gel da'Thae and Deverrians. The Westfolk dweomer-master Dallandra and her allies must aid that struggle while
at the same time seeking to find a way to return the vanished island of Haen Marn to its proper place in the Northlands,
in the hopes that they will find the secret to turning Rhodry Maelwaedd from dragon back to his human form. Meanwhile,
on Haen Marn Rhodry's lover Angmar and their twin daughters know nothing about the efforts to rescue them and search
for their own way home, while maintaining an uneasy peace with their pious neighbours.
As each group pursues their own goal they draw closer together, and move further apart. Old plot threads are resolved
and new ones are formed, laid down in the storyline like gems in the stone of the Mountain Folk's home. It is hard to
believe that Kerr will be able to resolve all of them in only one more novel, but I have faith she can. Although, I
think this is one world where I don't expect to feel that the story is finished on the last page. The world of Deverry
is so complex, so carefully constructed, that it's easy to imagine that life will go on there once we stop watching.
I do miss the storylines set in the past that used to thread through the books, but I don't think The Shadow Isle
suffers for the lack. In the same way, I wish more time had been spent on some of my favourite sub-plots while not
wanting to sacrifice any of the other sub-plots.
For me, Katharine Kerr is one of the premier world-builders in Fantasy and a masterful storyteller to boot. After all,
the maxim is "always leave them wanting more" and she's certainly done that here.
Tammy Moore is a speculative fiction writer based in Belfast. She writes reviews for Verbal Magazine, Crime Scene NI and Green Man Review. Her first book The Even -- written by Tammy Moore and illustrated by Stephanie Law -- is to be published by Morrigan Books September 2008. |
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