Souls in the Great Machine | |||||||||
Sean McMullen | |||||||||
Tor Books, 450 pages | |||||||||
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A review by Rich Horton
Many years after a disaster called Greatwinter destroyed human civilization, people in what
was once Australia live in smallish city states. Technology includes fairly ingenious mechanical
devices, and guns, but no electricity or electronics. A central feature of local civilization
is the libraries, where intelligent men and women seem to maintain what records of the past they
can. The most important library, called Libris, is in Rochester, and a new leader, Zarvora
Cybeline, has just been appointed. She establishes a curious project: a huge calculating machine,
the Calculor, in which the individual components are human slaves.
Add to this intriguing setup a culture which places great emphasis on personal combat -- duels. And
one more odd feature -- a mysterious Call, to which every animal larger than a cat, including
humans, is subject. When the Call happens, once every several days, all these higher animals are
compelled to head in one direction, until the Call ceases. Humans have devised tethers, to keep
them in place until the Call frees them, and "Mercy Walls", which they run into and push against
until set free of the compulsion. If human are careless enough to forget their tether, or to be
outside or away from a Mercy Wall, they will head in the direction of the Call, even if it takes
them into a river, or over a cliff, or into somebody else's territory. The unlucky die, the luckier
ones may simply wake up from the Call to be taken into slavery. The really lucky ones just have a
long walk back to their home.
Into this mix Sean McMullen throws Lemorel, a young provincial woman and a talented mathematician,
whose ambition has led her into several duels. She ends up at Libris, with many other talented
mathematicians, supporting the Calculor. There is also Zarvora, the odd genius who has invented the
Calculor, and who has some mysterious use for it besides simply improving communications and tax collection.
And Lemorel's talented but untrustworthy sometime lover, John Glasken.
And Dorian, the mute linguist who befriends Lemorel. And Ilyire, a strange man from beyond the deserts
at the edge of civilization, with an even stranger talent. And more, as the book continues.
The ideas behind this book are truly fascinating and original. I was kept reading simply by curiosity
about things like the Call, and the real reason for the Calculor, and the cause of Greatwinter, and so
on. And it must be said that McMullen mostly delivers in this area.
The rationale for his future -- the source of the Call, the reason electronics cannot be used, the origin
of Greatwinter -- all these are given explanations that work well within the context of the book (although some of the explanations are a bit far-fetched scientifically). But I still have considerable reservations.
My problems with the book were in two main areas: characters and plot. The characters are a strange set
of, basically, obsessed madmen and madwomen. When the plot requires it, they are happy to fall instantly
in love with a stranger, and commit murder, start wars, whatever, to resolve their relationship
problems. Moreover they are all essentially immoral. For example, Zarvora, perhaps the closest thing to
an overall heroine in the book, kidnaps and imprisons people for years to make the Calculor work. Lemorel
has killed something like a dozen people before the book starts. Similar things can be said of many
other characters. Indeed, heroes become villains and vice-versa with some regularity. This can be made
to work, but not when it is done arbitrarily, as seemed the case here.
The plot is discursive and disjointed. Long stretches dragged alarmingly towards the middle of the
book. At times, the author resorts to summary, and authorial voice explanations of tricky bits, in order
to advance us to where we need to be. I have a notion that this is partly due to the original source
of the book. It seems to be cobbled together from McMullen's first two novels,
Voices in the Light and Mirrorsun Rising, which were apparently only published in his
native Australia. (Some of his short stories were also incorporated in this novel, I assume, based on
titles like "The Glasken Chronicles.") The joins show.
On balance, I do recommend reading
Souls in the Great Machine. It has definite faults, but also definite good points.
The ending is rousing and fairly satisfying. Even though the characters are not very believable,
they are interesting. And the book is marked by a definite exuberance that makes it a fun read.
Rich Horton is an eclectic reader in and out of the SF and fantasy genres. He's been reading SF since before the Golden Age (that is, since before he was 13). Born in Naperville, IL, he lives and works (as a Software Engineer for the proverbial Major Aerospace Company) in St. Louis area and is a regular contributor to Tangent. Stop by his website at http://www.sff.net/people/richard.horton. |
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