| Tribe Novels: Children Of Gaia And Uktena | ||||||||
| Richard Lee Byers and Stefan Petrucha | ||||||||
| White Wolf, 287 pages | ||||||||
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A review by Lisa DuMond
Richard Lee Byers' novel is the first out of the gate. Cries Havoc, the lorekeeper of the Red Talon clan, has lost his
powerful memory in the heart of the world's upheavals in Serbia. Now, he and the rest of his clan must undertake
an almost impossible journey to a sacred site for even a chance to restore his powers. Ranged against him are
the dark forces of the Wyrm (the mention of that word alone has been enough to send me racing from some
con suites...) and their forms are as varied and repulsive as the myriad human faces of evil.
But, the clan and the Tribe must overcome this darkness; they are the last defense between survival and
chaos. Even if, at times, it seems the numbers of the Banes are endless and the wounds of the clan too much
for even the Garous miraculous powers of healing to mend in time. Every moment is a race against time.
In Uktena, the sole survivor of a massacred clan is called to an audience with a local sept
leader. What, exactly, she will have to answer for when she arrives, makes her more than a little
reluctant to appear. To put off the inevitable, she and two companions set about their journey to the
Lord's enclave by the most circuitous route possible, meeting up with dark forces at virtually every
step along the way.
The danger, Amy Hundred-Voices reasons, is preferable to what might be awaiting her at her command
appearance. And it's just possible she may figure out a few things about the massacre of her clan
from what stalks her now.
For gamers, this double novel is no doubt a special treat to accompany their role-playing, but, for
those of us who don't fall into that category, Children of Gaia and Uktena offer equal
charms. True, the many forms and guises of the Tribe may become one unfocussed blur, but there is great
pleasure in the characters themselves. The array of backgrounds that come together to form a clan
is a constant surprise, and the Garou are quite capable of catching readers off guard as well. Certainly,
no creature in the book commands such intense speculation as Chottle -- and I have no intention of telling you why.
So, give it a try. You know Byers' and Stefan Petrucha's work; you just might find that stepping into the middle
of this battle of good-and-evil intrigues you. But, if it interests you enough to get involved in the
role-playing aspect, please confine those Wyrm conversations to the gaming suites; keep it out
of the Green Room, please.
In between reviews, articles, and interviews, Lisa DuMond writes science fiction and humour. DARKERS, her latest novel, was published in August 2000 by Hard Shell Word Factory. She has also written for BOOKPAGE and PUBLISHERS WEEKLY. Her articles and short stories are all over the map. You can check out Lisa and her work at her website hikeeba!. |
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