| Star Trek: The Next Generation: The Captain's Table: Dujonian's Horde | |||||||||||
| Michael Jan Friedman | |||||||||||
| Pocket Books, 272 pages | |||||||||||
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A review by Alexander von Thorn
In ancient times, a benevolent race called the Hebitians came to
Cardassia. They did not leave much of their enlightened philosophy, but
they did leave impressive tombs. Some of their artifacts had jewels called
"glor'ya," which were discovered to have properties similar to dilithium,
but more effective. At least, so the legend goes. The legend also says that
a Cardassian named Dujonian managed to steal all the glor'ya-encrusted
artifacts, and then disappeared without a trace. All of which was merely
legend, until a Starfleet officer named Richard Brant vanished, and rumours
were heard of a band of pirates who were hunting for Brant because he had
supposedly found the location of Dujonian's horde. Needing someone with the
skills to perform a rescue, and also to authenticate the ancient artifacts,
Starfleet called on Picard to locate and infiltrate the mercenaries
searching for Brant and the treasure. He and Worf go undercover for the
search.
The first-person perspective works well for this story. Picard
analyzes his situation with quiet reserve, but takes the bold stroke when
it is the most logical choice. He avoids conflict where possible, but acts
with bravery where required. His sense of humour is dry and understated,
even unstated as often as not. A true leader, he trusts his life to his
best people without a moment of doubt, not worrying about details. Although
there are plenty of stories about Picard, I really enjoyed a story told
from his point of view.
That said, the "Captain's Table" framing device is a distraction,
contributing nothing to the story. Picard tells his story to a group of
strangers, whose role is mainly to interrupt the story to ask what happens
next. It detracts from the tension, and adds nothing to the plot or
characterization of anyone interesting. A first-person story told by Picard
is more than enough to hold the reader's interest without the clutter of
these interruptions. Unfortunately, the plot is a bit formulaic as well.
Picard and company go through a dangerous spatial anomaly to encounter a
hidden civilization which is split by civil war, where his group sides with
the virtuous rebels. The final chapter is the first chapter of the next
book in the series, as though this were a single narrative. The book ends
with a 14-page biography of Picard, nothing new to regular viewers of the
series.
But the characterization here is very well done. Picard and Worf
infiltrate a band of rogues, some of whom find nobler sides in the face of
adversity. Others do not, and Picard finds ways to lead by example even
without formal rank. The reader will watch Picard calmly outwit
Cardassians, Romulans, pirates, and alien tyrants. There is an intriguing
romance between Picard and the pirate captain, Red Abby.
Dujonian's Horde is an enjoyable story showing
Jean-Luc Picard at his best. The author might have done better if he had
been allowed to cut away the commentary from uninvolved parties. But a
first-person account by the Enterprise's greatest captain is one most fans
of Star Trek will find worth reading.
Alexander von Thorn works two jobs, at The Worldhouse (Toronto's oldest game store) and in the network control centre of UUNET Canada. In his spare time, he is active in several fan and community organizations, including the Toronto in 2003 Worldcon bid. He is also a game designer, novelist-in-training (with the Ink*Specs, the Downsview speculative fiction writing circle), feeder of one dog and two cats, and avid watcher of bad television. He rarely sleeps. | ||||||||||
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