Quest for the Fallen Star | |||||||||||||||
Piers Anthony, James Richey, and Alan Riggs | |||||||||||||||
Tor Books, 228 pages | |||||||||||||||
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A review by Todd Richmond
The story begins with the arrival of a message addressed to the Wizard A'mond, wizard of the
elves of Lone Valley. A'mond is dead, however, and so Chentelle, a young elven enchantress,
receives the message to find a human wizard, possessor of a powerful artifact
called the Thunderstaff, and bring him to the Holy City. Chentelle feels obligated
and sets out on her journey. Along the way she rescues a man who
has been attacked by an Ill-creature -- a servant of the Dark One, an evil
force thought to have been destroyed more than 60 years ago. Conveniently, the man
she rescues, Sulmar, is a superlative fighter with a mysterious past, who has been
exiled from his homeland. In return for saving his life, Sulmar pledges
his service to Chentelle until her journey ends.
The two travel on together in their search for the wizard A'stoc who
joins them, bringing along the Thunderstaff.
Upon arriving they meet Father Marcus Alanda, High Bishop of the Holy Order. Joining them is a
group of Legionnaires who have also been summoned to help.
But Father Marcus reveals that there is an even greater danger to Creation -- a
Fallen Star has struck the Realm far to the north.
It represents a terrible threat to the entire world and the group must destroy it
before it falls into the Dark One's hands. First, however, they must seek out the
Sphere of Ohnn, which, in conjunction with the Thunderstaff, is the only thing that
can destroy the Fallen Star. The party sets out on their journey,
combating the Dark One's servants at every step. The journey is not without its costs,
and a number of the party must make terrible sacrifices along the way.
Quest for the Fallen Star has a number of interesting fantasy concepts. The
first, already mentioned, is the Creation myth.
The peace and serenity of the original Creation still lingers in the most holy places
and can also be invoked by the priests of the Holy Order. They are beneficent men,
dedicated to peace and healing. Their belief that Evil is a flaw and can be healed is
in stark contrast to the concept that Good and Evil, Light and Dark, are eternal
adversaries, destined to always be in conflict.
The original flaw, of course, is like that of Christianity -- the original sin by
Adam destroying the perfection of the garden of Eden.
The elven enchantress, Chentelle, is also very interesting. Enchantresses are very
rare in this world, but incredibly gifted. Chentelle works her magic through a gift of
song, in tune with nature and its creatures. She is able to communicate and influence
animals, feel what others are feeling and shape wood with her gift. Though she
believes that she is only a messenger and an insignificant member of the party,
she plays an important role in the quest.
The third interesting concept is the Lore used by the wizards.
Magic in the Realm is temporary, lasting only as long as the creating wizard
lives. But A'stoc's master had discovered a way to make magic permanent
by harnessing the power of Earthpower.
Earthpower is intimately associated with Creation and can be used to change
Creation itself. Only one man had mastered Earthpower, A'stoc's master, and his
knowledge died with him. One of A'stoc's tasks is to rediscover the ability to
manipulate Earthpower and master the Thunderstaff.
The book is not without its problems, though. Wrapping up the whole story in one
book has its drawbacks. The book feels rushed throughout. Chentelle is off on her
quest for A'stoc three pages into the book. Twelve pages after that, she has a
sworn liege man pledged to follow her and guard her until the end of her journey.
The ending especially is bound to disappoint many readers. The climax of the
story is really only the last 30 pages or so.
At places, I would have preferred the authors to step back and give a few
more details. Details about Lone Valley, about the Holy Land and the Holy City,
about the way magic works, about some of the people and places the party
encounters. The character development is fine, if somewhat exaggerated. Each of
the characters has a definite personality, though somewhat stereotyped. The good
and gentle Father Marcus, dedicated healer and reverent man. Chentelle, the young
naïve enchantress, who is full of goodness and caring and doesn't understand
her importance. Sulmar, the reticent exile, utterly devoted to protecting
Chentelle. A'stoc, the bitter and withdrawn wizard who has a rough exterior covering
a sensitive interior that he wants no one to see. The Legionnaires, dedicated
warriors willing to sacrifice their lives for their cause. It would have been nice
to have characters who were a little more complex and a little less predictable.
Quest for the Fallen Star has all the elements of a classic fantasy
quest novel. It is a fine story, if a little rushed and rather predictable. In a
sense, it's both a disappointment and a relief that it is all told in one book. There
is a lot of potential with the world and the concepts, but you'll be happy you
won't have to wait for years to see how it all ends.
Todd is a plant molecular developmental biologist who has finally finished 23 years of formal education. He recently fled Madison, WI for the warmer but damper San Francisco Bay Area and likes bad movies, good science fiction, and role-playing games. He began reading science fiction at the age of eight, starting with Heinlein, Silverberg, and Tom Swift books, and has a great fondness for tongue-in-cheek fantasy àla Terry Pratchett, Craig Shaw Gardner and Robert Asprin. |
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