The Falling Machine: The Society of Steam: Book One | |||||
Andrew P. Mayer | |||||
Pyr, 285 pages | |||||
A review by Dave Truesdale
As with any genre or sub-genre it is what the author does with the tropes, the standard tool kit, more than anything
else. How does one make a time travel story interesting, or an alien invasion story fresh, when they've been done
to death? How to come up with an idea so new and intriguing as to interest the most jaded, yet still eager for
something new steampunk fan?
With The Falling Machine: The Society of Steam, Book One I believe Andrew P. Mayer has come up with a
winning combination of seemingly disparate elements and woven them into an entertaining and ultimately successful narrative.
Set in prime steampunk territory -- Victorian-era New York in 1880, a mere three years prior to the completion of
the Brooklyn Bridge -- Mayer introduces us to the Society of Paragons, a group of gentlemen adventurers
devoted to fighting crime and whose motto is "To Protect Those Who Cannot Protect Themselves." Each has adopted
an alter ego and dresses accordingly: the Turbine, Sleuth, Iron-Clad, Submersible, The Industrialist, and
others. They acquire their "powers" through ingeniously constructed armor powered by the substance known
as "fortified steam," the secret of which a group of villains led by one Lord Eschaton will do anything to get.
When the inventor genius and original founder of the Paragons is murdered, the group falls into disarray, for their
fallen leader and mentor, Sir Dennis Darby, has left instructions that his greatest creation, the Automaton named
Tom, be voted in as the society's new leader. In-fighting ensues, for there are those within the society who
hold that Tom is not truly human and who seek the leadership position for themselves, who would shape the
Paragons into something other than the altruistic organization Sir Darby envisioned. In the interim, Alexander
Stanton, otherwise known as The Industrialist, becomes the new leader of the Society, a man whose long
history and friendship with the late Sir Darby is more than a little checkered, and whose beautiful,
headstrong, 20-year-old daughter Sarah takes it upon herself to investigate Sir Darby's death -- a man she
has adored since early childhood.
Thus are the plot wheels set in motion, for it is learned there is strong evidence of a traitor among the
Paragons. When one of the members attempts to investigate Sir Darby's assassination he is thwarted, and evidence
seems to indicate that the loyal and highly intelligent Automaton Tom is at the center of all the foul play,
though Sarah believes otherwise and that her friend Tom has been framed.
Mayer constructs an engaging mystery in time-honored fashion here, with plenty of the trappings of such Victorian
era mysteries: large, many-roomed and corridored mansions, heavily wood-paneled libraries with plush furniture,
secret sliding wall panels, a large workshop cum laboratory deep in the bowels of Professor Darby's home;
an assassination, a murder, a possible traitor, and our young Sarah Stanton and the Automation Tom at the
center of it all as Sarah aligns herself with Tom in his flight from the Paragons and the local authorities
while trying to clear himself. And if that isn't enough, the evil Lord Eschaton and his minions are out to
find Tom as well, for in his metallic heart he holds the secret to the powerful treasure known as "fortified steam."
The reader can expect equal measures of action, suspense, and intrigue in The Falling Machine, but Mayer
also adds a layer of semi-gritty realism to the overall narrative that makes the front story -- steampunk
superheroes battling their evil counterparts -- an even more satisfying read. Mind you, however, that as the
first part of a trilogy, there are a few loose ends and character histories yet to be filled in, and while
the exciting cliff-hanger ending might not work for some, I found it a perfect way for the author to ensure
that readers will return for the second installment, for we just have to know what happens next.
If you're a fan of George R.R. Martin's long-running, popular Wild Cards series and just can't get
enough of the steampunk phenomenon and need a fresh fix, then The Falling Machine is for you. It's a lot
of good, clean fun and I welcomed it as a much-needed respite from so much other fiction that takes itself far too seriously.
Dave Truesdale has edited Tangent and now Tangent Online since 1993. It has been nominated for the Hugo Award four times, and the World Fantasy Award once. A former editor of the Bulletin of the Science Fiction & Fantasy Writers of America, he also served as a World Fantasy Award judge in 1998, and for several years wrote an original online column for The Magazine of Fantasy & Science Fiction. |
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