The Young Wizards Series | ||||||||||
Diane Duane | ||||||||||
Magic Carpet/Harcourt | ||||||||||
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A review by Georges T. Dodds
The characters cast spells, but this is not the spellcasting of Dungeons and Dragons, Aleister Crowley,
the villains of Dennis Wheatley novels, Harry Potter or even Jill Murphy's Worst Witch. These
wizards use a manual and specialized language to use or modify physical and chemical characteristics
of matter in a manner which allows the wizards to alter them or even communicate with them. Essentially
wizardry is super-technological rather than supernatural, Dairine even accessing and building her
spells through a computer.
Given this, plenty of high-intensity adventure throughout most of the series, the absolutely chaste
relationship between Nita and Kit, and the lack of any overt theological tie-ins (for example, the
theological concepts of sin and evil are never mentioned), the series would seem palatable to even
the most dogmatic of theists, however much they might like to think that the mere thought of
spellcasting drives children inexorably to Satanism. The character of the Lone One, while sharing
some common threads with Satan, is really more a symbol of entropy/decay and selfishness, and isn't
presented so much as a seductive, malevolent scheming individual out to corrupt souls, but rather as
a sad and lonely creature who spreads his own brand of corruption to some extent because he doesn't
know what else to do with himself, being essentially trapped in his "persona."
In this time when young magicians like Harry Potter are all the rage, and psychics and other "new-age"
exploiters of the gullible are doing as much business as their more socially acceptable cousins the
televangelists, it is nice to see a fantasy series so firmly founded in science. This isn't to
suggest that The Young Wizards series is atheistic, as it does hold to the notion of
one or more God-like entities having created the universe and continuing to influence it, it just
doesn't wallow in the superstition-building that usually follows. The wizards' code to which Nita, Kit,
Dairine and all the other wizards must adhere is one of help or non-interference to others,
which can be largely summarized by the Golden Rule of "Do unto others as you would have them do unto you."
In the first book So You Want to Be a Wizard, we are introduced to Nita, a smart but
socially awkward 12-year-old girl who is the prey of bullies. When she escapes them in the local
library, she discovers, among the how-to books, the title So You Want to Be a Wizard. This sets
her, along with the slightly older Spanish-American boy-wizard, Kit, on her way to her first
mission. Together they enter a wonderfully detailed nightmarish alternate New York City where the
Lone One is massing his minions for a full-scale trans-dimensional invasion of Nita and Kit's New
York.
Their next mission, Deep Wizardry, takes them into dolphin and whale forms to re-enact an
ancient deep-sea binding ceremony to re-imprison the Lone One (a bit like Cthulhu in Ry'leh). However,
the ritual play of the binding ceremony requires one of the participants to freely offer themselves up
and be devoured at a critical moment.
In High Wizardry, Dairine gets hold of a computerized
wizard's manual, and Nita's pesky kid-sister is off on an interstellar debut mission of her
own, before Nita or Kit can intervene.
Faced with a Lone One who can snuff out stars like wet fingers on a candle, the trio is hard-pressed
to defeat their foe.
In A Wizard Abroad a now maturing teenage Nita is sent to her aunt's in
Ireland to cool the relationship between her and Kit, but she and eventually Kit and Dairine become
embroiled in another binding ceremony, this one tied in to ancient Irish mythology.
Finally, in
The Wizard's Dilemma, Nita must consider renouncing wizardry and entering a pact with Lone One,
when magic seems unable to cure her mother of cancer. However, though they have grown somewhat
distant, Kit is not about to see her take such a step, but ultimately it is neither of them who
truly defeats the Lone One.
Despite the diversity and obvious attention to accuracy and detail in terms of the surroundings, there
are aspects that, while probably overlooked by the target audience, grated on me as an adult. Firstly,
while the characters were certainly not do-gooding goody-two-shoes, they apparently were essentially
flawless. Neither Nita nor Kit ever even considers using the magic for their own selfish ends, not
even something trivial like conjuring up of a gallon of chocolate ice-cream or a new
skateboard. Especially since they at least initially have no adult mentors, it would seem odd that
as 12- to 13-year-olds they would not experiment. Similarly, it strikes me that children of their
age, however mature, would have a great deal more psychological difficulty handling the concept
of giving up their lives to save others, than Nita does in Deep Wizardry (but then Diane Duane
was a psychiatric nurse, so I may not be on very solid ground with that one). Similarly, there
isn't, except for an alien possessed by the Lone One, a single wizard gone bad, or a mole amongst
the good wizards. The Lone One, while he has a number of undead and other minions, seems to have
few if any wizards on his payroll, apparently doing most all of his wizardry himself... well he is
after all "lone." To mitigate this, I must say that the Lone One is not painted exclusively black
and appears to be capable of redemption, at least in some of his many forms.
My second problem
with the series is that none of the characters are really faced with a moral dilemma with which they
ultimately have to deal. Dealing one on one with the Lone One is pretty clear -- he's bad;
Nita, Kit and Dairine are good -- but in Deep Wizardry and The Wizard's Dilemma Nita
is faced with some powerful moral dilemmas. However, in the first a fortuitous circumstance saves
her from having to make a final choice between self-sacrifice and survival, while in the second
her thoughts of forming a pact with the Lone One to save her mother are quickly quashed by Kit
and her mother. Again these flaws are mitigated by strong messages of self-sacrifice and of
not returning evil for evil.
For the young adult reader, The Young Wizards Series is a an exciting read with
interesting and unusual locations and characters with which they can empathize. The clear, rational
form of wizardry presented should offend no one and certainly brings up a number of physical
and biological concepts rarely dealt with in young adult literature. Of course, readers may wish
to scour their local library or used bookstore to find their own copy of the Wizard's Manual,
but remember: it only comes to those born to it. So meanwhile, The Young Wizards Series
can serve as a preview of what you can expect after you recite the wizard's oath.
Georges Dodds is a research scientist in vegetable crop physiology, who for close to 25 years has read and collected close to 2000 titles of predominantly pre-1950 science-fiction and fantasy, both in English and French. He writes columns on early imaginative literature for WARP, the newsletter/fanzine of the Montreal Science Fiction and Fantasy Association and maintains a site reflecting his tastes in imaginative literature. |
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