| Dreamsongs: A Retrospective | |||||||||
| George R.R. Martin | |||||||||
| Victor Gollancz, 1185 pages | |||||||||
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A review by Nathan Brazil
Dreamsongs is partly biographical anthology, containing insights into Martin's inspiration and aspiration as a preface
to each work. Like most writers, he began trying to entertain himself and his friends, submitting short stories and comic book
scripts to various fanzines.
Every stage of his career, thus far, is entertainingly explained, from the excitement of seeing his name in amateur publications,
right up to the giddy heights of international stardom. Not that Martin regards himself as a star, aloof and above mere
mortals. Indeed, he seems to have retained a refreshing humility, and gratitude that people -- lots of people -- happen to
like his many varied works. Martin's innate understanding of what people want is at the heart of his talent as an author
and editor. The introductions, which I enjoyed almost as much as the stories, are related with openness and honesty, revealing
the twist and turns of life that led him to develop now celebrated works such as "Sandkings," "The Skin Trade"
and the long running Wild Cards series.
On display here is his mastery of more than one branch of fiction. Most authors who are successful cannot match this
trick. Some try to step outside of their comfort zone, and more often than not fall flat. Not so with George R.R. Martin,
who glides in what appears to be effortless fashion between genres, sub-genres, styles and media, almost always producing
something above average. SF to horror, television to Hollywood, and back again, Martin has succeeded in all areas, and
now rests comfortably though not complacently, among the short list of fantasy authors whose name alone can generate a best-seller.
There are nine sections to the book, grouped at first in chronological order, and then by theme. Beginning in the 60s, two
previously unpublished works, plus one that first saw light as a comic book script, are presented warts and all. They show
that even at such an early stage of his career, what Martin lacked in polish he more than made up for with
characterisation. Section two samples the author's early professional sales to magazine such as Analog, and
includes the Hugo and Nebula award nominated "With Morning Comes Mistfall." It is here that Martin's ability really
starts to shine brightly. Stories continue to run chronologically from section two across section three, loosely linked
by what Martin calls his Thousand Worlds universe. Dead planets, lost loves, religion and high tech science all fit
together like a glorious jigsaw. In section four, the thematic ordering begins, encompassing Martin's fantasy work of
the 70s and 80s, and including his bitter but lovely tale of "The Ice Dragon," and a brilliant example of how to start
a story, called "In The Lost Lands." The former is told from the perspective of a child, who witnesses a family struggle
to keep living their normal lives, even as the world crumbles around them. The latter, opens with a great example of
a George R.R. Martin sure fire hook line, "You can buy anything you might desire from Gray Alys. But it's
better not to." Section five takes us through the author's winning cross-breed of SF and horror, which occupied much
of his time between the end of the 70s and middle 80s. It's here that we're treated to one of Martin's most respected
and powerful works; "Sandkings," a story which appeared as a double episode of The Outer Limits TV
series. In section six, "A Taste of Tuf," the author showcases two examples from his Haviland Tuf series, about
a pasty-faced, overweight space trader, who just happens to be master of Ark; an ancient 30 kilometre long
warship! Moving into section seven, Martin gives us a taste of his Hollywood career, including "Doorways," a script
for a TV pilot not unlike Sliders. Section eight features a couple of stories from Wild Cards,
beginning with "Shell Games" which introduces Martin's intriguing insular superhero, The Great and Powerful Turtle. It
was here that I found my only cause for complaint. Wild Cards is such a rich and diverse alternate world,
I was a little disappointed with the minimalist explanation. At seventeen books and counting, there was a lot more to
say. The last section, nine, is also the longest. Here, among other stories, we find "The Hedge Knight" which is set
in the same world as A Song of Ice and Fire, "The Glass Flower," which revisits the author's
Thousand World universe, and Martin's celebrated, novella length take on werewolf culture; "The Skin Trade."
Dreamsongs covers an immense 40 years in George R.R. Martin's working life, and rolls like a safari though the
fantastic land of his imagination. Included are almost a hundred pages of autobiographical detail, covering thirty-four works,
in a master class of slow burn, subtlety, and an instinctive ability to truly connect with both characters and audience.
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