| Faking It: Accounts of the General Genetics Corporation | |||||||
| Keith Brooke | |||||||
| Infinity Plus ebooks, 105 pages | |||||||
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A review by D. Douglas Fratz
"Adrenotropic Man" (1989) is set in the then near-future of 1997 and tells of an executive "assassinated" by a new designer
drug given to him by ecoterrorists that causes runaway adrenaline that will kill him if he does not remain
calm. "The Greatest Game of All" (1990) is about a man so insecure in his wife's love that he has a GenGen
scientist create a love potion. "Missing Time" (1997) is set in a corrupt and degenerate future where refugee
boats surround the UK, where a woman realizes she has a bomb inside her set to detonate when she smells the
boyfriend she is meant to assassinate. "Professionals" (1994) is a very clever story about a private
investigator, Christian Taylor, who is hired by a design engineer to find a way to get his wife back,
and uncovers a complex biotech conspiracy in this virtual reality-heavy future. "Easy Never Pays" (1994)
is another Christian Taylor story about a woman who inexplicably keeps trying to commit suicide in public
which again involves complex corporate espionage. "The Real Thing" (1996) is about an artist with a flakey
lover who keeps leaving him, a vignette about suffering for art.
The title story, "Faking It," never before published, tells of a GenGen that has degenerated into a
sex-and-drugs cult. "Beef Cake" is a chilling story set further in the future where people are designed for a
life working in a personal microhabitat as indentured space workers. The final "bonus" story is "The Man Who
Built Heaven," which became the first chapters of Brooke's excellent novel of virtual reality, The Accord.
Brooke's writing abilities developed continuously over this time, and there is significant evidence in these
stories of him learning his trade while we watch. Many of the earlier stories rely somewhat annoyingly on
unreliable viewpoint characters as a device to prevent the reader from figuring out what is really
happening and why. Several of the early stories are set in a near future that must now be reinterpreted
as 90s alternative history -- the stories therefore feel dated, despite being written only two decades ago.
Nevertheless, I recommend anyone interested in inventive near-future SF to give this cost-effective e-book
collection a try, before moving on to Brook's excellent and more recently written novels.
D. Douglas Fratz has more than forty years experience as editor and publisher of literary review magazines in the science fiction and fantasy field, and author of commentary and critiques on science fiction and fantasy literature and media. |
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