| Sky Captain and the World of Tomorrow (***) | ||
| Directed by Kerry Conran | ||
| Written by Kerry Conran | ||
|
Rick Norwood
Every schoolboy knows the story of how Kerry Conran vanished into his basement for twenty years, and came out with six minutes
of computer-generated film good enough to convince Hollywood to hand him a zillion dollars so he could make the motion picture of
his dreams. Less well known are the unsung creators of the images that Conran brings to computer-generated life on the screen,
illustrators for comic strips and digest science fiction magazines such as Clarence Gray, Frank R. Paul, and Ed Valigursky.
The film is set in 1939 -- we gather this from the two 1939 films that are playing at the movies, The Wizard of Oz and
Wuthering Heights. The images in the film are from all over, as early as Brick Bradford and as late
as Captain Fury Agent of S.H.I.E.L.D. The most appealing character in the film, Dex, reads Buck Rogers comic books from the
late 1940s and early 1950s. Still, the overall look of the film is 1930s.
I went into Sky Captain with high hopes. The music, which begins under the Paramount logo, set my skin a-tingle. Sadly,
the movie is not as good as I had hoped -- not another Star Wars nor Raiders of the Lost Ark.
Visually, it is interesting, though at times it made my eyes water. It certainly deserves credit for derivative originality, if
you'll pardon the oxymoron, for bringing to movies images that have never moved before. The script is reasonably clever, the acting
fine, and yet for long stretches my mind wandered. I never felt the thrill a good action movie should deliver.
A few quibbles. The idea of a Doomsday Device is from Red Alert, a 1958 Ace paperback original by Peter George, from which the
film Dr. Strangelove was loosely adapted. It seems anachronistic for characters to talk about a
Doomsday Device in 1939. Sky Captain's prop Spitfire flies faster and
further than any jet. Radio waves reach from Tibet to New York without a comsat to bounce them off. In frozen terrain, the
characters' breath does not fog. And we have the cliché of characters lifted into the air by a nearby explosion instead of
smashed to pulp.
A much bigger problem is that the hero and heroine are indifferent to peril.
Indiana Jones sweats blood when he is about to be crushed by a giant boulder. Sky Captain looks at a fuse running toward a pile
of dynamite taller than he is and doesn't bat an eyelash. Yes, we want heroes larger than life. But we want those heroes to
feel human emotion. Even Superman is vulnerable when he asks Lois Lane for a date. If our heroine isn't worried about being
stepped on by a giant robot, then we are not worried either.
There is also a problem with the computer-generated universe. Even more than a plaster and wood movie set, a CGI effect must
look and sound solid.
Sometimes all we need is a crunch or a thud, the squeal of strained metal or the screech of brakes. We don't get that
in Sky Captain. A roomful of dynamite produces a pink cloud. Planes fly into water without smashing or
bouncing. Our hero hits metal with his fist and the metal is hurt more than the fist. Lara Croft, in the Tomb Raider
computer games, interacts more realistically with her environment than does Sky Captain.
Eye candy. I had hoped for better.
No credit cookies, but some nice credit music.
Rick Norwood is a mathematician and writer whose small press publishing house, Manuscript Press, has published books by Hal Clement, R.A. Lafferty, and Hal Foster. He is also the editor of Comics Revue Monthly, which publishes such classic comic strips as Flash Gordon, Sky Masters, Modesty Blaise, Tarzan, Odd Bodkins, Casey Ruggles, The Phantom, Gasoline Alley, Krazy Kat, Alley Oop, Little Orphan Annie, Barnaby, Buz Sawyer, and Steve Canyon. |
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