Reviews Logo
SearchHomeContents PageSite Map
Guardians of the Lost: Book 2 of the Sovereign Stone Trilogy
Margaret Weis and Tracy Hickman
HarperCollins Voyager, 676 pages


Art: Martin McKenna
Guardians of the Lost
Margaret Weis
Margaret Weis was born and raised in Independence, MO. She attended the University of Missouri, graduating with a B.A. in creative writing. She worked for about 13 years at Herald Publishing House in Independence. Her first book, a biography of Frank and Jesse James, was published in 1981. In 1983, she moved to Lake Geneva, WI to take a job as book editor at TSR, Inc., where she met Tracy Hickman, the Dragonlance designer. Margaret Weis is president/owner of Mag Force 7, a company which designs and produces collectible trading card games. The name derives from The Magnificent Seven, one of Weis' favourite movies. She lives in a converted barn in Wisconsin with co-author Don Perrin two dogs, and two cats.

Margaret Weis Website
ISFDB Bibliography
SF Site Review: The Soulforge

Tracy Hickman
Tracy Hickman was born in Salt Lake City in 1955. In 1975, he began two years of service as a missionary for the Church of Jesus Christ of Latter Day Saints (the Mormons). His final posting was in the nation of Indonesia. Upon his return, Hickman married his high school sweetheart, Laura Curtis and are the In his carreer, he has worked as a supermarket stockboy, a movie projectionist, a theater manager, a glass worker, a television assistant director, and a drill press operator. In 1981, he approached TSR about buying two of his game modules and they offered him a job which, in turn, to his association with Margaret Weis and their bestselling Dragonlance Chronicles. He and his wife now line in Flagstaff, Arizona.

Tracy Hickman
ISFDB Bibliography

Past Feature Reviews
A review by Cindy Lynn Speer

Advertisement
Sometimes when I write a review that's about a sequel to another book, I can drift around the edges of spoiler territory. Since I have a feeling that Guardians of the Lost, and its predecessor, Well of Darkness are closely intertwined, I feel that it might not be a bad idea to let you know that if you're planning to read the first book and haven't, you might want to skip this review.

Gustav, the human Dominion Lord, has finally found the human race's piece of the Sovereign Stone. As he makes the journey to return to his lands, he is attacked by a corpse, and is mortally wounded. Before he dies, he is found by a group of three people who will become the center of this book: Bashan of the pecwae race, who are a group of small, nimble creatures who would rather speak to animals than anything else, Jessan, an unproven youth of the Native American-flavored Trevenici warrior tribe, and Wolfram, a Dwarf. They take Gustav to the pecwae village, but even their best healers can not mend his wounds, and it is decided, by providence, that Jessan and Bashan will deliver the stone to the Elven Queen. Unfortunately Prince Dagnarus wishes to possess the stone himself, and thus intends to bring his considerable dark forces to bear on the three.

In heroic or quest fantasy books, particularly fantasy books based upon role-playing games, there is a certain set of expectations that must be met. There have to be dwarves, elves, gnomes, humans, and a smaller halfling-ish race, such as Hobbits or Kender. (This being partially because, I think, when you build a role-playing game, you have to have wide series of races for people to play... and there are always people, myself, for instance, who always want to be a elf. Or a cleric.) There has to be a quest against a huge, dark evil. What pleased me the most about this new offering by Margaret Weis and Tracy Hickman is they touch on all the aspects you have to have in this type of story, yet create something wonderful and adventurous. There is some real magic here... scenes that are as beautiful and poignant as any in the world of literature. I really enjoyed the characters, and the quest was compelling. Prince Dagnarus is deliciously diabolical, the kind of bad guy that if you were soullessly evil and powerful, you'd want to emulate. I loved how the different races were handled. The pecwae and the Trevenici have an intricate symbiotic relationship that adds aspects to both cultures. The usual suspects are treated in such a way as to be happily familiar, yet fresh. I think that, in a lot of ways, the authors' success in using these elements in such a way as to create new, original stories to enjoy proves once more that there is still many undiscovered countries in left the fantasy genre. Jessan and Bashan are also an enjoyable team. It is important in a book of this length to have characters that a reader can care about and root for. As Jessan and Bashan travel on their part of the quest, and Wolfram, joined by the mad Ranessa go on theirs, you find plenty of people to cheer on. I especially liked Raven, Jessan's uncle.

I have one other warning for you... the cliffhanger ending of Guardians of the Lost is such that I am now desperately wishing that I had the next book to read and put me out of my misery. You may want to collect them all up, then sit down and loose yourself in this nifty adventure.

Copyright © 2002 Cindy Lynn Speer

Cindy Lynn Speer loves books so much that she's designed most of her life around them, both as a librarian and a writer. Her books aren't due out anywhere soon, but she's trying. You can find her site at www.apenandfire.com.


SearchContents PageSite MapContact UsCopyright

If you find any errors, typos or anything else worth mentioning, please send it to editor@sfsite.com.
Copyright © 1996-2014 SF Site All Rights Reserved Worldwide