| Future Sports | ||||||||
| edited by Jack Dann and Gardner Dozois | ||||||||
| Ace Books, 257 pages | ||||||||
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A review by Greg L. Johnson
Now comes an anthology where both the editors and the writers, for the most part, get it right. Future Sports is filled
with stories and characters whose struggles will be familiar to anyone who has ever tried to run, throw, kick, hit, or just
plain play better than another human being. And the stories are set in futures where new technologies and abilities have changed
people enough to give us a new look at the games they play.
Future Sports begins with the one classic reprint in the collection. Arthur C. Clarke's "The Wind From the Sun" is a sailing
yarn, in this case a light-sail race to the moon. The story is told in Clarke's customary cool style, the smooth prose a sheen
over the emotions of the narrator and leader of the race. It's easily the oldest story in the book, the rest of the selections
were first printed no earlier than 1983, with most appearing in the 90s.
Any collection of good sports writing is bound to feature a couple of baseball stories, and baseball is well represented in
Future Sports. Andrew Weiner's "Streak" tells of a rookie about to break DiMaggio's hitting streak. The author seems to be
trying for an affect similar to Henry Kuttner and C.L. Moore's "Vintage Season," with its mix of decadent elegance and the fascination
of watching a horrific event from a safe distance, but doesn't quite pull it off, perhaps because the aliens don't really get involved
in the story until near the end. The other baseball story, "Arthur Sternbach Brings the Curveball to Mars" by Kim Stanley Robinson,
is much better, one of the two best stories in the collection. Robinson spins a classic tale of a small-town game, where the cunning
visitor from Earth shows the local hurler a new pitch, and the outfield literally stretches to the horizon.
The other stand-out in Future Sports is Jonathan Lethem's "Vanilla Dunk," a story that perfectly captures the current
street-smart style of the National Basketball Association and its top athletes. Basketball has become a game where the best
professionals are so good that in order to distinguish themselves it's not enough to simply master the skills of the game, what
counts just as much is the style and attitude with which you play. In a near-future NBA where teams draft the recorded skills of
past stars, Lethem shows us what happens when the lottery matches up Michael Jordan's talent and ability with a smart-mouthed white kid.
Other very good efforts in Future Sports include Howard Waldrop's story of what happens to sumo wrestling after its master
practitioners start learning how to throw their opponents without touching them, "Man-Mountain Gentian," and Ian McDonald's "Winning,"
where a young Moslem runner of great talent is torn between his faith and the temptations of what it takes to win the
corporation-sponsored Pan-Olympics.
What these stories capture that seemed to be missing in past science fiction sports stories is that feeling of what it's like to
make a great play, to hit a good shot, to really enjoy playing a game. The stories in Future Sports nearly all succeed in
capturing that feeling and more. The more is what we all expect from good science fiction, a look at what things might be like
if technology and the future brought us new ways to live and play, with the emphasis, these are sports stories after all, being on play.
Reviewer Greg L. Johnson is currently full of the joy that comes from living in a town with a good baseball team (Go Twins!). His reviews also appear in the The New York Review of Science Fiction. | |||||||
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