The Demon Spirit, Part 2: The Demon Wars | ||||||||
R.A. Salvatore | ||||||||
Multi-cast production, adaptation | ||||||||
GraphicAudio, 5 hours | ||||||||
|
A review by Gil T. Wilson
The Demon Spirit, Part 2 continues with Elbryan, Pony and Juraviel, the elf, trying their best to rid Corona
of the remaining Fomorian Giants, Bloody-Cap powrie dwarves and goblins. This time, they run into the generals of the
powries and giants and decide to destroy those higher ranking officials in hopes that, without their leaders, the powries
and giants will leave the land and the goblins will soon follow suit. The battles ensue and when it looks like a major
victory for the humans is eminent, an unforseen problem arises. The problem is from one of their own -- a thief turned
hero by the name of Roger Lockless. It seems Roger is jealous of Elbryan, otherwise known as the ranger, Nightbird.
Roger believes Nightbird wants to prevent him from becoming the leader of the rag-tag band of humans trying to reclaim
their towns from the defeated demon army. Rodger must be taught a lesson in humility if the townsfolk in his care are
to remain safe. It's also necessary for Rodger to realize his own pride is getting in the way and fortunately, Juraviel,
Pony and Nightbird are just the teachers for that lesson.
On the other side of Corona, the Abellican Church is making mysterious plans. Led by Father Abbot Markwart, the monks
have found and are torturing the Centaur Bradwarden. Yes, Bradwarden lives! But the Father Abbott is out to discredit
the human hero, Avelin Desbris. This ploy, along with other hostile actions against the heroes who defeated the demon,
serves as warning that the Church is turning into a very dark force.
Once again, GraphicAudio continues the "movie in your mind" tale with an audio format featuring great acting and
production. This time around, I found myself fascinated by the sound effects of the horses. All sound effects of
the horses are perfectly placed. They run and stop exactly on cue from within the action being described in the
narration. During one battle, it sounds as though they recorded an actual horse stomping in the skull of a very real
giant. That's not possible, is it?
Gil T. has spent a quarter of a century working in radio and has lots of spare time on his hands and reading or listening to books takes up all that time. Check out his blog to find out what he's up to at any given moment. |
If you find any errors, typos or anything else worth mentioning,
please send it to editor@sfsite.com.
Copyright © 1996-2014 SF Site All Rights Reserved Worldwide