| Hard Magic: Book #1 of the Grimnoir Chronicles | ||||||
| Larry Correia | ||||||
| Baen, 612 pages | ||||||
| A review by Nathan Brazil
"Yeah," Sullivan answered, Spiking hard. "Guess so."
Each piece of silverware suddenly gained fifty pounds. The kid gasped as he lost control and the objects crashed down.
Starting with the positives, Hard Magic is a whole lot of fun. The characters are well realised, the world has
depth, and there is a genuinely interesting alternate history. The plot twists and turns like a snake on a
roller coaster, effortlessly keeping up the illusion of a time and place that might've been. There is also good use
of pastiche and homage dropped in here and there, such as this world's Raymond Chandler being a corporate
accountant, and U.S. Gen. 'Black Jack' Pershing a mind reader. I also like the additional glossary of magical
terms, presented as notes written by Jake Sullivan in 1932. There, for readers handy reference, is a guide to
all of the different magical abilities by type, and Sullivan's comments. Author Larry Correia has a fairly
rigid structure for what type of ability any of his characters can manifest. A Cog has super-intelligence, a
Torch can manipulate fire, a Heavy can mess with gravity, a Mouth can influence anyone in range of their voice,
and so on. Now for the downside, beginning with the feature of several pieces of full page artwork, all of
which I found to be amateurish and bordering on detrimental. Surely, if the plan was to provide visualisations
of the characters concerned, it is reasonable to expect them to be of a professional quality. Obviously, Larry
Correia's editors did not express any preference. Also taking the edge off things were occasional examples of
dodgy editing, one example being a referral to a lift elevator, which to me was like calling something a pavement
side walk. Then there was the more fundamental issue of what the author's world was, as opposed to how it was being
described. What I mean is the majority of the characters are presented as being 'magically' powered. Yet, as we
learn, all of these abilities are derived from unconscious metaphysical contact with a god-like alien
intelligence. This parasitical entity is referred to as 'The Power' and presented on a semi-scientific basis. I
ended up thinking that the magical abilities of the human characters were much closer to standard super-powers
than anything magical. Like the difference between Superman and Shazam. Especially when unequivocally magical
critters were introduced to the mix. Lastly, and most jarring, was the way that one character's ability was suddenly,
and without clear explanation, altered way beyond its established working parameters. This power boost power is then used
to escape an otherwise unescapable situation. While Correia may
have it all worked out for future explanation, in this book it hurt suspension of disbelief. Having
said that, I accept that for many readers, the thrills and spills of ride will be far more interesting than the route taken.
In conclusion, I found Hard Magic to be a never less than entertaining, at times compulsive, addition
to the steampunk genre. Providing sufficient care is taken to smooth the rough edges in future, I see more than
enough scope for this to become an even bigger success than the author's previous works. I finished the book
eager to read what happens next, and that is always a good sign.
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