| Path of Fate | |||||
| Diana Pharaoh Francis | |||||
| Roc, 384 pages | |||||
| A review by Victoria Strauss
Then one day a goshawk swoops down from the sky, and greets her mind to mind. Stunned, Reisil realizes that she has been chosen
by the Lady Amiya, the goddess of Kodu Riik, to be ahalad-kaaslane, one of a special group of people psychically bonded
to sentient animal companions. Ahalad-kaaslane serve as the land's protectors; as the Lady's servants, owing allegiance
to none but Amiya herself, they must forswear the bonds of family and community, and wander constantly from place to place. They
must live, in other words, the very sort of lonely, rootless existence that Reisil has been trying so hard to escape.
Horrified, Reisil rejects the Lady's gift -- and vows that she'll keep on rejecting it, no matter how stubbornly the
goshawk, Saljane, pursues her. But larger events are afoot. A peace is being brokered between war-weary Kodu Riik and its
long-time enemy, Patverseme. Many in both countries desire an end to the fighting, but for others, peace feels too much like
surrender. When a group of traitors (or patriots, as they consider themselves) implements a plan to derail the treaty
process by stealing the daughter of the Patverseme emissary, Reisil realizes that Saljane offers the best possibility of
tracking the kidnappers. Still deeply unwilling, but unable to deny the demands of conscience, she accepts the role of
ahalad-kaaslane, and joins the rescue party in a desperate pursuit -- a choice that sets her on a path of deadly peril
and astonishing self-discovery, while the fate of two kingdoms hangs in the balance.
At first glance, many of the elements of Path of Fate feel familiar, from the mind-bonded animals to the medieval-seeming
setting to the protagonist reluctant to accept her gifts. But these familiar tropes are enlivened by a varied cast of
well-drawn characters and gripping, fast-paced action -- and, as the book proceeds, turn out to be not so familiar after
all, for Francis takes them in surprising directions and gives them unusual twists, drawing the reader into a world that is
much more complex than it initially appears and subtly thwarting expectations about where the plot will go next.
Reisil is an enormously sympathetic heroine, her difficult childhood and the hope she has invested in training as a tark
lending poignancy to her struggle with Amiya's gift. The process by which she and Saljane slowly remedy the damage done
by her initial rejection is sensitively portrayed -- a deeper-than-usual treatment of the theme of the reluctant heroine, for
Reisil's reluctance isn't just a plot device, but has real consequences for her and for the world around her. There's also
an interesting take on magic; and the suspenseful confrontation at the climax not only isn't what the reader has been
anticipating, but opens out a new and fascinating view of the enemy Patversemese and the dark god they follow. This shift
of emphasis is in keeping with what is, perhaps, the overall theme of the book: that nothing, good or bad, is exactly
what you think. A gift is a curse if you don't want it. A patriot can be a traitor, and vice versa, depending on your
outlook. The magic that heals can also, terribly, do the opposite. Even those who choose the dark do so for reasons that
make sense to them, and good people are sometimes capable of atrocity in service of their ideals.
Though only the first of a trilogy, Path of Fate draws to a nicely self-contained conclusion. But rich possibilities
have been established for future action, and I'll be looking forward to finding out where Reisil goes next.
Victoria Strauss is a novelist, and a lifelong reader of fantasy and science fiction. Her most recent fantasy novel The Garden of the Stone is currently available from HarperCollins EOS. For details, visit her website. |
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