| Twenty Epics | ||||||||
| edited by David Moles and Susan Marie Groppi | ||||||||
| All-Star Stories, 373 pages | ||||||||
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A review by Victoria Strauss
A rather grandiose goal for a themed anthology, perhaps -- and indeed, in most cases, it's hard to see how the authors of
the included stories have addressed it any more effectively, or indeed any differently, from other writers of fantastic fiction
who conjure up imaginary worlds or drop their characters into the midst of pivotal events. What's not in doubt, however, is that
this is a superior collection -- entertaining, inventive, original, and almost without exception, very well written, with
remarkably few entries that drag or miss the mark.
Inevitably, some of the authors have chosen a metafictional approach, playing on the idea of the epic rather than creating
one. Taking inspiration from role-playing games, Marcus Ewert's "Choose Your Own Epic Adventure" consists of a series of story
snippets, with options at the end of each to take the reader hopscotching through the text. Each series of jumps cleverly
creates an alternate tale. Rachel McGonagill's "The End of the Road for Hybeth and Grinar" articulates the truth that lurks
behind most epic quests: the Dark Lord is really just a plot device to get the protagonists on the road. Scott William
Carter's "Epic, The" is an amusing riff on the pretensions of a would-be epic novelist (I suspect its humor will be best
appreciated by other writers). And Christopher Rowe's evocative "Two Figures in a Landscape Between Storms" compresses epic
possibilities into a single image and a page and a half of text: one epic moment, frozen.
A few of the stories are SF, such as Paul Berger's "The Muse of Empires Lost," in which stranger arrives in a small outpost
of a once far-flung galactic empire and discovers a young girl who shares his destructive power to control others'
minds. Interesting world building, ambiguous characters, and a twist at the end make this one of the anthology's stronger
pieces. As one might expect, however, most authors have chosen fantasy, in a wide variety of styles and settings. There are
high fantasy tales set in imaginary worlds -- "The Rose War," K.D. Wentworth's lyrical account of the savage symbiosis between
an army of sentient roses and the family that employs them; "The Last Day of Rea," Ian McHugh's biting take on the corruption
of empires and the unreliability of the historical record. Meghan McCarron's eerie "The Rider" uses a modern setting for a
tale of a woman who may have been kidnapped in childhood to another world, or who may be mad. In "Cup and Table," the always
engaging Tim Pratt creates characters and situations worthy of a graphic novel, for a story that turns on its deceptively
simple final line. David J. Schwartz reinterprets Norse myth in "Five Hundred and Forty Doors," a twisted tale of Valhalla,
while Jon Hansen creates a myth in "The Book of Ant," a faux-Biblical account of an insect prophet, from the insect's point of view.
Two stories deserve special mention. In Sandra McDonald's "Life Sentence," a murderer repeatedly re-lives his crime and the
subsequent disintegration of his life, each time going back a little farther until, finally, he has made enough alternative
choices to get things right. The premise is familiar, but strong writing and excellent characterization make it feel fresh,
and though the narrative doubles back on itself over and over, it doesn't feel repetitive. It's a grimly effective study of
bad decisions and thwarted hopes that ends, unexpectedly, on a note of optimism. In Benjamin Rosenbaum's "A Siege of
Cranes," a man returns from a hunting trip to find his village destroyed and all its people gone, victims of a witch who
eats souls and rides in a carriage composed of the body parts of her victims. Pursuing her blood trail, the man crosses
strange lands and encounters stranger beings; when he finally confronts the witch, she proves to be both stranger and more
familiar than he could have imagined. With striking images and restrained prose, Rosenbaum creates a narrative that feels
like folklore, but isn't derivative of any particular tradition. Unlike a folk tale hero, the protagonist is complexly
human, and his bittersweet memories of his wife and his grief for his murdered daughter are movingly portrayed. More than
many in the collection, this piece fulfills the theme of epic, with sparing but carefully chosen details that suggest, rather
than define, a world of substantial depth and breadth.
Twenty Epics concludes with an Index, an annoying conceit that takes up space that would have been better used for
author bios (which don't appear anywhere in the book). All in all, this is an excellent anthology; I won't be surprised
to see it on awards shortlists next year.
Victoria Strauss is a novelist, and a lifelong reader of fantasy and science fiction. Her most recent fantasy novel, The Awakened City, is available from HarperCollins Eos. For more information, visit her website. |
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